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Cursor Camp

neal.fun

191–200 of 217 posts

Re: Cursor Camp

#191
post #107

This is so good! Using mouse motion as a control scheme is particularly genius - how did no one think of this before? I particularly like the points where the mouse control is taken away from you, i.e. when you float downstream, or when you go down a slide. It's also particularly genius how the mouse can 'teleport' around the screen (i.e. when you go into a door and come out somewhere else). This idea could even be t…

When you go all the way to the top near the horizon, the cursor shrinks and moves more slowly as it recedes into the distance.

Genius.

Re: Cursor Camp

#192
post #157

Earlier quoted context omitted.

Why not encode the badge names as well in rot13?

Because then you’d need to decode the full message and might read something you didn’t mean to. This way you can decode just the individual ones you want. The badge names aren’t secret, they’re available in the book in the house even before you unlock them.

Could just include the badge names both unencoded and encoded to get the best of both worlds.

Re: Cursor Camp

#193
post #107

This is so good! Using mouse motion as a control scheme is particularly genius - how did no one think of this before? I particularly like the points where the mouse control is taken away from you, i.e. when you float downstream, or when you go down a slide. It's also particularly genius how the mouse can 'teleport' around the screen (i.e. when you go into a door and come out somewhere else). This idea could even be t…

[deleted]

Re: Cursor Camp

#194
post #107

This is so good! Using mouse motion as a control scheme is particularly genius - how did no one think of this before? I particularly like the points where the mouse control is taken away from you, i.e. when you float downstream, or when you go down a slide. It's also particularly genius how the mouse can 'teleport' around the screen (i.e. when you go into a door and come out somewhere else). This idea could even be t…

A random experiment I made a few weeks ago does something similar, but it only uses the real cursor position for now: https://2shine.nl/demo/mousemaze/

Re: Cursor Camp

#195

With Firefox, moving the cursor is really unresponsive and difficult, at least with my touch-pad. Taking many swipes to move even a little bit in each direction. It's a much more enjoyable experience with Chrome.

Firefox has years long outstanding bugs in regards to capturing cursor movements. It's really frustrating as someone who has spent years developing Babylon and three.js games and apps and uses FF as my primary browser. It basically makes Firefox completely unusable if you're relying on capturing cursors.

Re: Cursor Camp

#197
Very cool, but I think the user's cursor should be a different shape/color from the others. I frequently tried to move a neighboring cursor by mistake.

Re: Cursor Camp

#198
post #107

This is so good! Using mouse motion as a control scheme is particularly genius - how did no one think of this before? I particularly like the points where the mouse control is taken away from you, i.e. when you float downstream, or when you go down a slide. It's also particularly genius how the mouse can 'teleport' around the screen (i.e. when you go into a door and come out somewhere else). This idea could even be t…

I think the water is difficult to traverse, in that it slows you down when 'swimming'.

It's really interesting how it still feels grounded even though you can fly all around. Having the cursor disappear underneath bridges and behind buildings really helps the illusion.

Re: Cursor Camp

#199
post #180

Earlier quoted context omitted.

There's mention of the cave and a "convergence point". I tried looking all around the cave, but there doesn't seem to be anything there (although you can find the drawings on the walls) Edit: I looked at the source though and I don't see anything else clickable in the cave... No hidden secret badge either, maybe it is just for ambiance.

Turning the antenna in the treehouse gives different messages of about two minutes each. It’s a bit hard to listen to the whole thing without someone else interrupting by changing the antenna, so here are the audio files: https://neal.fun/cursor-camp/sounds/harold-1.mp3 https://neal.fun/cursor-camp/sounds/harold-2.mp3 There’s talk of the tent near the beach, the gong, and gathering at the big fire once you hear the c…

Hmm this is interesting. I was playing on mute so I didn't notice the radio messages.

I was thinking the "convergence point" was the center of camp with the sign since that's where all the paths meet up and the book mentions something about that. The radio also says "I just put a sign on it".

>it seems to me the audio may be outdated and that the star map was initially in the book and was since moved to the telescope

He also mentions he wrote it in 1967 but the book says 1987

Re: Cursor Camp

#200
post #2

I like that this is on the front page and there are no comments. I imagine because everyone is busy exploring and didn't yet go back to the comments to see what people think. Good sign!

yup
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