Live data from Hacker News

Bugs Rust won't catch

corrode.dev

31–40 of 395 posts

Re: Bugs Rust won't catch

#31

Earlier quoted context omitted.

Someone once coined a related term, "disassembler rage". It's the idea that every mistake looks amateur when examined closely enough. Comes from people sitting in a disassembler and raging the high level programmers who had the gall to e.g. use conditionals instead of a switch statement inside a function call a hundred frames deep. We're looking solely at the few things they got wrong, and not the thousands of correc…

When I read the article I came away with the impression that shipping bugs this severe in a rewrite of utils used by hundreds of millions of people daily (hourly?) isn’t ok. I don’t think brushing the bad parts off with “most of the code was really good!” is a fair way to look at this. Cloudflare crashed a chunk of the internet with a rust app a month or so ago, deploying a bad config file iirc. Rust isn’t a panacea,…

I think that legitimate real world issues in rust code should be talked about more often. Right now the language enjoys a reputation that is essentiaöly misleading marketing. It isn't possible to create a programing language that doesn't allow bugs to happen (even with formal verification you can still prove correctness based on a wrong set of assumptions). This weird, kind of religious belief that rust leads to magically completely bug free programs needs to be countered and brought in touch with reality IMO.

Re: Bugs Rust won't catch

#33
post #21

Earlier quoted context omitted.

Seems pretty impressive they rewrote the coreutils in a new language, with so little Unix experience, and managed to do such a good job with very little bugs or vulns. I would have expected an order of magnitude more at least. Shows how good Rust is, that even inexperienced Unix devs can write stuff like this and make almost no mistakes.

Yes, it's the lack of Unix experience that's terrifying. So many of mistakes listed are rookie mistakes, like not propagating the most severe errors, or the `kill -1` thing. Why were people who apparently did not have much experience using coreutils assigned to rewrite coreutils?

> Why were people who apparently did not have much experience using coreutils assigned to rewrite coreutils?

From what I understand, "assigned" probably isn't the best way to put it. uutils started off back in 2013 as a way to learn Rust [0] way before the present kerfuffle.

[0]: https://github.com/uutils/coreutils/tree/9653ed81a2fbf393f42...

Re: Bugs Rust won't catch

#34

Hi, I am one of the maintainers of GNU Coreutils. Thanks for the article, it covers some interesting topics. In the little Rust that I have used, I have felt that it is far too easy to write TOCTOU races using std::fs. I hope the standard library gets an API similar to openat eventually. I just want to mention that I disagree with the section titled "Rule: Resolve Paths Before Comparing Them". Generally, it is better…

To be fair, Vec::set_len bug in Rust was in 2021. And even then it had to be annotated as `unsafe`. It was then deprecated and a linter check was added: https://github.com/rust-lang/rust-clippy/issues/7681

Re: Bugs Rust won't catch

#35
> The pattern is always the same. You do one syscall to check something about a path, then another syscall to act on the same path. Between those two calls, an attacker with write access to a parent directory can swap the path component for a symbolic link. The kernel re-resolves the path from scratch on the second call, and the privileged action lands on the attacker’s chosen target.

It's actually even worse than that somewhat, because the attacker with write access to a parent directory can mess with hard links as well... sure, it only messes with the regular files themselves but there is basically no mitigations. See e.g. [0] and other posts on the site.

[0] https://michael.orlitzky.com/articles/posix_hardlink_heartac...

Re: Bugs Rust won't catch

#36

> The pattern is always the same. You do one syscall to check something about a path, then another syscall to act on the same path. Between those two calls, an attacker with write access to a parent directory can swap the path component for a symbolic link. The kernel re-resolves the path from scratch on the second call, and the privileged action lands on the attacker’s chosen target. It's actually even worse than th…

hmm... maybe a 'write lock' on the directory? though this will become more hairy without timeouts/etc...

Re: Bugs Rust won't catch

#37

> uutils now runs the upstream GNU coreutils test suite against itself in CI. That’s the right scale of defense for this class of bug. That's the minimum, it is absurd that they did not start from that!

Looks like they've been doing at some kind of automated comparison against the GNU test suite since 2021 or so [0]?

[0]: https://github.com/uutils/coreutils-tracking/commits/main/?a...

Re: Bugs Rust won't catch

#38

Earlier quoted context omitted.

No need to apologize at all. Doing it in one cd invocation would fail since the file name is longer than PATH_MAX. In that case passing it to a system call would fail with errno set to ENAMETOOLONG. You could probably make the loop more efficient, but it works good enough. Also, some shells don't allow you to enter directories that deep entirely. It doesn't work on mksh, for example.

Facetious reply: > However, GNU software tends to work very hard to avoid arbitrary limits [1].

Yes? The quote says "tends to", and you still can cd into that directory, albeit not in a single invocation. Windows has similar limitations [0], it's just that their MAX_PATH is just 260 so it's somewhat more noticeable... and IIRC the hard limit of 32 K for paths in non-negotiable.

[0] https://learn.microsoft.com/en-us/windows/win32/fileio/maxim...

Re: Bugs Rust won't catch

#39
> The trap is that get_user_by_name ends up loading shared libraries from the new root filesystem to resolve the username.

That's kind of horrifying. Is there a reliable list somewhere of all the functions that do that? Is that list considered stable?

Re: Bugs Rust won't catch

#40
post #8
post #2

> What’s notable is that all of these bugs landed in a production Rust codebase, written by people who knew what they were doing They knew how to write Rust, but clearly weren't sufficiently experienced with Unix APIs, semantics, and pitfalls. Most of those mistakes are exceedingly amateur from the perspective of long-time GNU coreutils (or BSD or Solaris base) developers, issues that were identified and largely hash…

More than that: it seems that Rust stdlib nudges the developer towards using neat APIs at an incorrect level of abstraction, like path-based instead of handle-based file operations. I hope I'm wrong.

After reading this article, I'm inclined to think that the right thing for this project to do is write their own library that wraps the Rust stdlib with a file-handle-based API along with one method to get a file handle from a Path; rewrite the code to use that library rather than rust stdlib methods, and then add a lint check that guards against any use of the Rust standard library file methods anywhere outside of that wrapper.
Post reply on HN