Claude for Creative Work
41–50 of 121 posts
Re: Claude for Creative Work
#42Re: Claude for Creative Work
#43Earlier quoted context omitted.
That's a strange position to take. I can understand not wanting models that have been trained on questionably sourced data, but otherwise they're opposing essentially a UX change, not based on UX concerns but on ideological fears. Given how much software and other AI/computer vision improvements 3D content often relies on, it's weird to decide that the algorithm itself is unallowable.
> I can understand not wanting models that have been trained on questionably sourced data, but otherwise they're opposing essentially a UX change, not based on UX concerns but on ideological fears. "If you ignore their biggest, their primary, concern, their other concerns seem almost trivial".
Re: Claude for Creative Work
#44Earlier quoted context omitted.
> I can understand not wanting models that have been trained on questionably sourced data, but otherwise they're opposing essentially a UX change, not based on UX concerns but on ideological fears. "If you ignore their biggest, their primary, concern, their other concerns seem almost trivial".
I literally said I understand if the training data sourcing is their primary concern.
Re: Claude for Creative Work
#45Earlier quoted context omitted.
I literally said I understand if the training data sourcing is their primary concern.
I think I'm not sure how to parse your statement... I don't think there'd be much care for (or need for) the UX change if it wasn't for the whole ideological/valid fear about training AI on creative works? But it has been a long day, so I apologize.
So, what I meant when I said '... otherwise ...' wasn't trying to dismiss the data sourcing concern, but more like "I understand if the data sourcing is the concern, but you (make3) seem to be saying it's about the use of AI in general (ie even if, hypothetically, an ethically sourced training dataset was used for a model), which feels like a weird restriction to me". That was when I added the edit to my initial post.
Re: Claude for Creative Work
#46Earlier quoted context omitted.
Say that again in five years when you can't find a job except mega yatch toilet cleaner because Claude is distinguished engineer level for one millionth of your cost and thousands of times faster, and can be instantly parallelized in the tens or hundreds of thousands just to be spun down arbitrarily as needed at any time
[flagged]
Qunnipiac in March found that voters like AI less than ICE. They also found that over half of Americans think AI will do more harm than good: https://poll.qu.edu/poll-release?releaseid=3955
A Gallup poll in February found only 18% of Gen Z participants surveyed were hopeful about AI: https://www.gallup.com/analytics/651674/gen-z-research.aspx
Maybe those AI doomers all need to touch grass. Or, maybe, the reverse is true and the minority of people who are optimistic about AI are suffering from software brain.
https://www.theverge.com/podcast/917029/software-brain-ai-ba...
Re: Claude for Creative Work
#47Re: Claude for Creative Work
#48Earlier quoted context omitted.
Regardless of the purported upside, many people in the arts feel betrayed by the commercial interests that built this technology on their work without their consent and threatened by the explicit intent of these vendors to devalue their work by saturating the art and design market with cheap automated substitution. A lot of artists who would love to be able to direct their professional software in natural language ha…
I spent most of my career in the open source world and doesn’t bother me models are trained on my output. Should I feel differently? It seems there’s a kind of ego or emotional attachment to the output that is more common among artists than devs? Perhaps abundance vs scarcity mindsets?
Re: Claude for Creative Work
#49Earlier quoted context omitted.
I spent most of my career in the open source world and doesn’t bother me models are trained on my output. Should I feel differently? It seems there’s a kind of ego or emotional attachment to the output that is more common among artists than devs? Perhaps abundance vs scarcity mindsets?
I'm an artist turned CTO. My perspective is really simple - theft is theft. You (not you specifically per se) can sugar coat it however you like, but copying open source codebases/work is different from stealing proprietary/licensed work without permission. It would have been ok if stealing/sharing copyrighted work was heavily normalized, but no, a lot of people have gone to prison for simply pirating DVDs and CDs an…
Re: Claude for Creative Work
#50Just noticed this notice added at the top of the Blender announcement of their funding from Anthropic: https://www.blender.org/press/anthropic-joins-the-blender-de... > Notice: This announcement is causing a lot of feedback. We are actively evaluating it. Presumably a lot of Blender users work in roles that feel threatened by AI being used for computer graphics work. Lots of negative replies on Blursky here: https://…
I don't really get the backlash about Blender here, this isn't generative art, it's basically a natural language means of scripting blender. This feels like the proper way to have AI act as a tool to make artist's jobs easier without taking away their creativity? Edit: I guess they might want absolutely no AI of any sort in their tools (which seems like a strange line to draw), or is it about the data it's been train…
It almost totally automated vast swaths of texture generation by creating algorithmic systems that technical artists could use to create textures.
Want a brick texture? Sure, you connect some nodes and set parameters and you have great looking bricks. Want the mortar to be a little more widely spaced? Done. Want some moss on the brick? Want some chipping on the brick? Want some color variation? Done, done, done.
It probably reduced the amount of time to iterate textures by more than 100x.
Now, talented technical artists make OK money because they are good at using these tools. Photoshop jockies are gone.
LLM manipulation of Blender will be interesting but it's very, very challenging to see the path of something like Claude having nearly as big of an impact. It'll be helpful to automate some common tasks, to build internal tooling. But Allegorithmic single handedly changed the way 3D games look, because you could be so much more ambitious.
You didn't really hear about it, though, because it wasn't part of the cultural zeitgeist.