It would be interesting to see someone compare this with the Unity Game engine. Also I think there should be atleast a handful of screenshots on their website, to give their prospective users an idea of what it looks like, before downloading.
Defold - Win/Mac/Linux/Android/iOS game engine
21–30 of 45 posts
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#22Can someone give me more technical info instead of their propaganda video?
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#23No in-game screenshots? There should be 100s of them, with a JS carousel highlighting the 5 pretties ones... tsk, tsk.
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#24It seems that it does not support Android target yet. I can't find Android support in its homepage & editor.
The only mention of Android Google could find is here: http://www.defold.com/ref/render#render.enable_state
But it seems like as always Android is not being treated like a first class citizen.
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#25Somewhat offtopic - the logo has a strong correlation with the Adidas mark. This may cause you a headache further down the road, perhaps sooner than you realize.
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#26Is this actually legal on iOS? I thought the App Store banned Lua code from being retrieved and executed on demand over the Internet.
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#27It seems that it does not support Android target yet. I can't find Android support in its homepage & editor.
There's a screenshot on their twitter of a nexus 7 running the engine, so presumably it will be available soon.
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#28What is the pros/cons against similar product like http://www.giderosmobile.com/
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#29The pitch itself is bad. What is your slogan? Tools like a pro or something for digital rebels? No screenshots of nothing? Not even a demo game? No disarming arguments why I should lock myself into your closed source middleware?
Better: use Moai (open source, can fix bugs on your own, can add features, etc.) with Testflight (ios only I guess).
I really do not know who the target audience is for this product. Too expensive (3 seats 150$/MO, lol) for newcomers (the video is surely targeted at those) but missing meat for 'real pros' - yo!
Re: Defold - Win/Mac/Linux/Android/iOS game engine
#30Is this actually legal on iOS? I thought the App Store banned Lua code from being retrieved and executed on demand over the Internet.
For a release the lua code is surely translated into objective-c, so lua is 'just' used as a scripting language.