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Prototyping iPhone apps on paper with POP

popapp.in

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Re: Prototyping iPhone apps on paper with POP

#51
Didn't try it out (I'm an Android user), but nice idea. I forwarded it along to some old colleagues who are into Lean Startup, as this seems like a useful tool.

Unrelated to the app itself, but the website, the use of the word "feedbacks" seems pretty weird. (Are you a non-native English speaker?)

  Sharing & Feedbacks
  Share your prototype with colleagues and friends. They
  can try out and comment on your prototype on their
  iPhone, iPad or in web browsers. You’d be surprised
  how valuable their feedbacks are.
I would recommend using the word "feedback" instead. e.g.:

  Sharing & Feedback
  Share your prototype with colleagues and friends. They
  can try out and comment on your prototype on their
  iPhone, iPad or in web browsers. You’d be surprised
  how valuable their feedback is.

Re: Prototyping iPhone apps on paper with POP

#53
Got

  name Unexcept error custom code
                 2
when creating an account.

On a more general note - what a superb idea, completely ruined by a desire to wrangle it into a recurrent revenue model. This should be a standalone paid app with an optional paid service for team collaboration and online backups. But it must work out of the box with no b/s accounts and no Internet connection. Simply because it doesn't need either.

Re: Prototyping iPhone apps on paper with POP

#55

i want this for OSX

You can also do it in Keynote. Just create hyperlinks between slides (which you can do with any shape, via the Inspector). Then export the presentation as a PDF, and the clickable image hyperlinks will be preserved in the PDF file. Then it's also very convenient for sharing with designers/developers/investors, etc.

Re: Prototyping iPhone apps on paper with POP

#56
post #35

Earlier quoted context omitted.

Potentially, yes. You want products you like to have a business model so that they are kept alive.

what business model does linux kernel have, and how much does it cost? EDIT: OK, just to make it clear. I'm not against people asking money for they creations, I'm all 100% up for it. What really pisses me off is 'why is it free?!', and 'i would happily pay $XXX for it!'. Please, keep that to yourself - if someone decided not to take money for their work, it's entirely up to them, and that deserves some respect.

I think it was just out of curiosity; I had the exact same question.

Also, "Why is it free?" is another way of asking "What's the catch?". It's important to understand this before you put in a bunch of work...

Re: Prototyping iPhone apps on paper with POP

#58

i want this for OSX

You can also do it in Keynote. Just create hyperlinks between slides (which you can do with any shape, via the Inspector). Then export the presentation as a PDF, and the clickable image hyperlinks will be preserved in the PDF file. Then it's also very convenient for sharing with designers/developers/investors, etc.

Here's a really goofy and poorly-thought-out example as a proof of concept. It took about 10 minutes to make. http://goo.gl/AemLD (best viewed in Preview in single-page mode)

Re: Prototyping iPhone apps on paper with POP

#59
post #53

Got name Unexcept error custom code 2 when creating an account. On a more general note - what a superb idea, completely ruined by a desire to wrangle it into a recurrent revenue model. This should be a standalone paid app with an optional paid service for team collaboration and online backups. But it must work out of the box with no b/s accounts and no Internet connection. Simply because it doesn't need either.

Sorry for the bug! We're considering to release a offline version which don't need to create an account. Thanks for feedback!

Re: Prototyping iPhone apps on paper with POP

#60

Didn't try it out (I'm an Android user), but nice idea. I forwarded it along to some old colleagues who are into Lean Startup, as this seems like a useful tool. Unrelated to the app itself, but the website, the use of the word "feedbacks" seems pretty weird. (Are you a non-native English speaker?) Sharing & Feedbacks Share your prototype with colleagues and friends. They can try out and comment on your prototype on t…

You're right, we're not native English speaker. Thank you for correcting :)
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