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Unity 4 is here

unity3d.com

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Re: Unity 4 is here

#72

Earlier quoted context omitted.

Have you tried git subtrees? They are so much nicer than git submodules in many ways. http://news.ycombinator.com/item?id=3926683

Thanks for the pointer. I've read a few articles thanks you to. It still seems awfully complex and demands very proficient git usage to do even simple operations. I don't think that's suitable.. but I'm curious are you using it with Unity?

Not with Unity. One big advantage is that git subtree has is that not everybody has to be proficient with it, you can designate someone to set it up and to periodically push the subtrees, and everybody else can ignore it.

That's not quite true; they should split their commit so they don't span trees. But it's not a requirement, it just makes things a lot nicer.

Re: Unity 4 is here

#73
post #5

I would be curious to see how Ouya will fit in there, yes Android is supported, but at what point will Ouya be supported or not by Unity 4?

Not sure to understand why I was downvoted here...?

Re: Unity 4 is here

#74
post #73
post #5

I would be curious to see how Ouya will fit in there, yes Android is supported, but at what point will Ouya be supported or not by Unity 4?

Not sure to understand why I was downvoted here...?

Because no one on HN actually believes the Ouya is anything more than vaporware, despite their announcement of having working hardware in hand and initial units in manufacturing.
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