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Using coding assistance tools to revive projects you never were going to finish

blog.matthewbrunelle.com

31–40 of 263 posts

Re: Using coding assistance tools to revive projects you never were going to finish

#33

But why give Anthropic/openai our money? Nonsense. Use open models

The author got $50 free credits. Also Anthropic is by far the best, open (local) models are glorified autocomplete at best unless you casually have 20k€ worth of hardware at home.

Disagree. Qwen 3.6 and opencode have built and helped plan entire feature sets such as vectorizing and searching, setting up UI to manage categorized search data. Some test systems around this, etc.

Very usable locally assuming you setup your local tooling correctly and you are an actual programmer who can generally help drive this stuff correctly and not just a vibe coder.

Re: Using coding assistance tools to revive projects you never were going to finish

#34

Earlier quoted context omitted.

To use agentic what ? Off topic as heck but I really dislike this trend of coercing adjectives into true nominals - we're using programmatic! - like some sort of even-more-obnoxious variant on the verb to noun ('the ask') process. Why does it bother me so? I have no idea.

blame the hn title rules (although i would just have substituted "AI") i doubt anyone is nouning "agentic" of their own accord (yet)

Just "leaders" at consulting firms mostly

Re: Using coding assistance tools to revive projects you never were going to finish

#35
post #17
post #7

My most abandoned type of projects are video games. I have a folder with tens of abandoned projects, I re-frame them as experiments at that point. This last week I decided to give Claude a go at one of these, and it's been a blast, it picked up the general path immediately. Since I said to CC they were abandon projects, he explicitly pushed into "lets have V0 game play loop finished, then we can compound and have fun…

Isn't Godot a little ill-designed to work well with LLMs? for example I ended up a couple of times with incorrect tres files, and letting the llm generate IDs feel a little fragile.

I had very few issues, sometimes I had to direct CC to the godot docs and we could keep moving. Specifically the tile configuration was a "read the docs" moment. All the functionality is available through code, so nothing CC can't reach afaik. Is there any LLM oriented game engine?

Re: Using coding assistance tools to revive projects you never were going to finish

#36
post #17
post #7

My most abandoned type of projects are video games. I have a folder with tens of abandoned projects, I re-frame them as experiments at that point. This last week I decided to give Claude a go at one of these, and it's been a blast, it picked up the general path immediately. Since I said to CC they were abandon projects, he explicitly pushed into "lets have V0 game play loop finished, then we can compound and have fun…

Isn't Godot a little ill-designed to work well with LLMs? for example I ended up a couple of times with incorrect tres files, and letting the llm generate IDs feel a little fragile.

Are any LLMs suited at directly modifying game scene/asset/prefabs for any engine?

Re: Using coding assistance tools to revive projects you never were going to finish

#37

There certainly is some relaxing value in working on projects to vibe code them; but not enough to pay some random corporation. Get yourself a Mac Studio or AMD395+ and pi or opencode, and a few plugins and they're pretty capable. Since they're not speed demons but reliable compaions who are always there, you don't ever feel compelled to constantly attend to whatever they're doing. And when you inevitably get bored w…

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Re: Using coding assistance tools to revive projects you never were going to finish

#38
post #17

Earlier quoted context omitted.

Isn't Godot a little ill-designed to work well with LLMs? for example I ended up a couple of times with incorrect tres files, and letting the llm generate IDs feel a little fragile.

I have taken many stabs at it and Claude will produce stuff but the output is very far away from useful. E.g. "I've created a road and beautiful trees" and what I see is a mess of colors and shapes.

I concur it's bad at directly visual concepts, your prompt is akin to the svg pelican. What I do is asking him for procedural algos, automatas, quadtrees, layered noises, and rig those into the game. Yes, it can't "make the next gta", but with a reasonable scope and knowing what it does best, it has been very easy for me to produce satisfying results.

Re: Using coding assistance tools to revive projects you never were going to finish

#39
post #25

Earlier quoted context omitted.

> And when you inevitably get bored with it, well, you've not done much anyway. I'm very interested in Local LLMs but the cheapest Mac Studio right now is more expensive than 8 years of a Claude Code Pro subscription, and incomparably slower/less capable. If I get bored with it, I will have a piece of unused hardware and a couple grand less in my bank account.

If you already have a gaming pc, then it's worth exploring as the cost of boredom is negligible.

I did tinker a lil with mine! RTX3080 with 10GB VRAM, 5600x with 64GB DDR4 - not very good but it was very fun and exciting to tinker with :)

My partner on the otherhand has an M3 Max 64GB which I've had way more success with. Setting up opencode and doing a tiny spec-driven Rust project and watching it kiiinda work was extraordinarily exciting!

Re: Using coding assistance tools to revive projects you never were going to finish

#40
post #25

Earlier quoted context omitted.

> And when you inevitably get bored with it, well, you've not done much anyway. I'm very interested in Local LLMs but the cheapest Mac Studio right now is more expensive than 8 years of a Claude Code Pro subscription, and incomparably slower/less capable. If I get bored with it, I will have a piece of unused hardware and a couple grand less in my bank account.

I have opencode with qwen 3.6 on my local machine. Just get the setup right and it's surprisingly fun to work with.

I had a ton of fun setting up and trying it out locally (also opencode and one of the qwens.) I still don't have hardware powerful enough to feel like it's meaningfully productive, but all the learning I had to do (and all the bonus things I got curious about as the curtain peeled back) got my nerd brain all worked up, and finally seeing it work was exciting in that cool-new-experience way you don't often get to enjoy :)
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