Lute: A Standalone Runtime for Luau
lute.luau.org
Lute: A Standalone Runtime for Luau
1–10 of 13 posts
Re: Lute: A Standalone Runtime for Luau
#2The part we're most excited about: we've exposed APIs for manipulating Luau's syntax tree, so you can write code transformations directly against the language using Lute. This is especially useful if you're working with a large Luau codebase and want powerful tooling.
The team's happy to answer questions about the implementation or design decisions!
Re: Lute: A Standalone Runtime for Luau
#3Re: Lute: A Standalone Runtime for Luau
#4Re: Lute: A Standalone Runtime for Luau
#5Re: Lute: A Standalone Runtime for Luau
#6Why would I go with Lute over something like Python if I was starting a new project?
Re: Lute: A Standalone Runtime for Luau
#7Why would I go with Lute over something like Python if I was starting a new project?
Seems like mainly a way to write Roblox compatible applications that aren't locked in to the Roblox platform?
Re: Lute: A Standalone Runtime for Luau
#8I've built a data transforming tool powered by Lua[1] and would definitely like to benefit from an general purpose api/library like Lute.
Re: Lute: A Standalone Runtime for Luau
#9How does it compare to Lune[1]? I use Lune for scripts today [1] https://github.com/lune-org/lune
Concretely, they’re pretty similar right now, but Lute exposes Luau’s parser which we’re using to build more developer tooling for Luau, including a linter, a codemod tool, and a package manager (and hopefully more in the future).
Re: Lute: A Standalone Runtime for Luau
#10I hope this becomes a thing, typing in lua might make it easier to scale for teams (which I think is always an issue with dynamic language)
I really should check up on what Mr Caswell is up to. He was quite inspiring with both his diy home improvements as well as activity in the development space.