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Martin Galway's music source files from 1980's Commodore 64 games

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Re: Martin Galway's music source files from 1980's Commodore 64 games

#12

You can listen to the Wizball tunes here: https://deepsid.chordian.net/?file=/MUSICIANS/G/Galway_Marti... (use the little up/down arrows to switch between subtunes)

nice. i have fond memories of playing this with my dad about thirty five years ago

Re: Martin Galway's music source files from 1980's Commodore 64 games

#15

Memories! I loved Galway and Hubbard (and tigers and bears oh my etc). They managed to do some really interesting things under the constraints. Still love listening to some of it, today.

hubbard was the only big name i grew up with but also played the shit out of arkanoid growing up.

Re: Martin Galway's music source files from 1980's Commodore 64 games

#18
post #17

Presumably the music wasn’t developed in form of these source files, given that they exceed the size of C64 RAM.

I'm not sure about Ocean, but a lot of companies used the Tatung Einstein, itself a 64KiB machine, as a development platform. I would assume that the software used for building this stuff was able to deal with source files larger than the machine can hold. They might've moved onto the likes of Atari STs, IBM-compatibles, and Amigas by the time Wizball was released though.

Plenty of music was developed in the form of source files.

Re: Martin Galway's music source files from 1980's Commodore 64 games

#19
post #17

Presumably the music wasn’t developed in form of these source files, given that they exceed the size of C64 RAM.

I'm not sure about Ocean, but a lot of companies used the Tatung Einstein, itself a 64KiB machine, as a development platform. I would assume that the software used for building this stuff was able to deal with source files larger than the machine can hold. They might've moved onto the likes of Atari STs, IBM-compatibles, and Amigas by the time Wizball was released though. Plenty of music was developed in the form of…

> Plenty of music was developed in the form of source files.

That's fascinating. I came in during the Amiga era, and everything was SoundTracker etc. files. I had no idea that music was hand-coded like this.

Re: Martin Galway's music source files from 1980's Commodore 64 games

#20

You can listen to the Wizball tunes here: https://deepsid.chordian.net/?file=/MUSICIANS/G/Galway_Marti... (use the little up/down arrows to switch between subtunes)

Nice. I loved his Short Circuit tune back then and looked at its code with my cartridge's monitor to extract it into a standlone player shell of mine (which might actually have worked out). Great to see the sources for the addresses and their meaning that one had to make guesses about 40 years ago...

Also in the linked player under Short_circuit.sid , btw. Thanks!

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