A playable 3D dungeon arena prototype built with Codex and GPT models. Codex handled the game architecture, TypeScript/Three.js implementation, combat systems, enemy encounters, HUD feedback, and GPT‑generated environment textures. Character models, character textures, and animations were created with third-party asset-generation tools The game that this prompt generated looks pretty decent visually. A big part of th…
It still struggles to create shaders from scratch, but is now pretty adequate at editing existing shaders.
In 5.2 and below, GPT really struggled with "one canvas, multiple page" experiences, where a single background canvas is kept rendered over routes. In 5.4, it still takes a bit of hand-holding and frequent refactor/optimisation prompts, but is a lot more capable.
Excited to test 5.5 and see how it is in practice.