Occlusion culling is really tough in systems where users can add content to the world. Especially if there's translucency. As with windows (not Windows), or layered clothing. You're in a room without windows. Everything outside the room is culled. Frame rate is very high. Then you open the door and go outside into a large city. Some buildings have big windows showing the interior, so you can't cull the building inter…
https://schedule.gdconf.com/session/optimizing-a-large-time-...