macOS 27 won’t be supporting Intel anymore
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Re: macOS 27 won’t be supporting Intel anymore
#2Re: macOS 27 won’t be supporting Intel anymore
#3Re: macOS 27 won’t be supporting Intel anymore
#4But I wonder if they're eager to drop support for the Intel TSO memory model from their CPUs.
Re: macOS 27 won’t be supporting Intel anymore
#5Re: macOS 27 won’t be supporting Intel anymore
#6I hope they keep around the underpinnings for Rosetta 2 (without the macOS parts) just to keep supporting Intel virtualization for things like Docker. Heck then anyone who really needs to run some old Intel app can run a virtualized older version of macOS. But I wonder if they're eager to drop support for the Intel TSO memory model from their CPUs.
Re: macOS 27 won’t be supporting Intel anymore
#7I hope they keep around the underpinnings for Rosetta 2 (without the macOS parts) just to keep supporting Intel virtualization for things like Docker. Heck then anyone who really needs to run some old Intel app can run a virtualized older version of macOS. But I wonder if they're eager to drop support for the Intel TSO memory model from their CPUs.
MacOS on ARM can't directly virtualize an Intel OS using Rosetta today using the native virtualization framework, you need something like qemu for that. But you can use an ARM linux VM with the Rosetta framework installed internally to run x86 containers, which is I think how docker desktop and similar alternatives are handling it.
Re: macOS 27 won’t be supporting Intel anymore
#8Re: macOS 27 won’t be supporting Intel anymore
#9They also say:
> Please note that Rosetta functionality for older, unmaintained gaming titles that rely on Intel-based frameworks will continue to be supported.
I interpret that to mean just enough of Rosetta and Intel frameworks will continue to be around, at least for macOS 28. Not specified which ones, or whether it stays any longer than that.
I’m pretty curious of what that will look like exactly, because there’s a fair amount of system frameworks/libraries needed to get to a bare minimum “hello world” AppKit app. Add on top any number of other frameworks that might be used by “older, unmaintained” games that Apple sees fit to keep supporting. Does this ensure OpenGL is kept on life support? Will they consider Wine important enough to support, perhaps even after they drop native Intel games?