Earlier quoted context omitted.
The problem is that if this is the game now, you need to play it. I'm trying to get a new open source project off the ground and now I wonder if I need to buy fake stars. Or buy the cheapest kind of fake stars for my competitors so they get deleted. For Microsoft this is another kind of sunk cost, so idk how much incentive they have to fix this situation.
An open source project really shouldn't be something you need to "get off the ground." If it provides value then people will naturally use it.
GitHub's fake star economy
31–40 of 403 posts
Re: GitHub's fake star economy
#32Re: GitHub's fake star economy
#33Earlier quoted context omitted.
The stars have fallen to the classic problem of becoming a goal and stopping being a good metric. This can apply to your measure just as well: issues can also be gamed to be opened, closed and responded to quickly, especially now with LLMs.
Was it ever a good metric? A star from another account costs nothing and conveys nothing about the sincerity, knowledge, importance or cultural weight of the star giver. As a signal it's as weak as 'hitting that like button'. If the number of stars are in the thousands, tens of thousands, or hundreds of thousands, that might correlate with a serious project. But that should be visible by real, costly activity such as…
It is the meaning of having dozens or hundreds of stars that is undermined by the practice described at the linked post.
Re: GitHub's fake star economy
#34I don't know what is more, for lack of a better word, pathetic, buying stars/upvotes/platform equivalent or thinking of oneself as a serious investor and using something like that as a metric guiding your decision making process. I'd give a lot of credit to Microsoft and the Github team if they went on a major ban/star removal wave of affected repos, akin to how Valve occasionally does a major sweep across CSGO2 bann…
The problem is that if this is the game now, you need to play it. I'm trying to get a new open source project off the ground and now I wonder if I need to buy fake stars. Or buy the cheapest kind of fake stars for my competitors so they get deleted. For Microsoft this is another kind of sunk cost, so idk how much incentive they have to fix this situation.
I am not successful at all with my current projects (admittedly am not trying to be nowadays), so feel free to dismiss this advice that predates a time before LLM driven development, but in the past, I have had decent success in forums interacting with those with a specific problem my project did address. Less in stars, more in actual exchange of helpful contributions.
Re: GitHub's fake star economy
#35In my opinion, nothing could be more wrong. GitHub's own ratings are easily manipulated and measure not necessarily the quality of the project itself, but rather its Popularity. The problem is that popularity is rarely directly proportional to the quality of the project itself.
I'm building a product and I'm seeing what important is the distribution and comunication instead of the development it self.
Unfortunately, a project's popularity is often directly proportional to the communication "built" around it and inversely proportional to its actual quality. This isn't always the case, but it often is.
Moreover, adopting effective and objective project evaluation tools is quite expensive for VCs.
Re: GitHub's fake star economy
#36I usually use stars as a bookmark list to visit later (which I rarely do). I probably would need to stop doing that and use my self-hosted "Karkeep" instance for github projects as well.
https://github.com/karakeep-app/karakeep
Sounds useful.
I’ll star it and check it out later ;)
Re: GitHub's fake star economy
#37I paid github for years to keep my repos private...
But then I don't participate in the stars "economy" anyway, I don't star and I don't count stars, so I'm probably irrellevant for this study.
Re: GitHub's fake star economy
#38Re: GitHub's fake star economy
#39Earlier quoted context omitted.
The stars have fallen to the classic problem of becoming a goal and stopping being a good metric. This can apply to your measure just as well: issues can also be gamed to be opened, closed and responded to quickly, especially now with LLMs.
Was it ever a good metric? A star from another account costs nothing and conveys nothing about the sincerity, knowledge, importance or cultural weight of the star giver. As a signal it's as weak as 'hitting that like button'. If the number of stars are in the thousands, tens of thousands, or hundreds of thousands, that might correlate with a serious project. But that should be visible by real, costly activity such as…
Re: GitHub's fake star economy
#40Earlier quoted context omitted.
The problem is that if this is the game now, you need to play it. I'm trying to get a new open source project off the ground and now I wonder if I need to buy fake stars. Or buy the cheapest kind of fake stars for my competitors so they get deleted. For Microsoft this is another kind of sunk cost, so idk how much incentive they have to fix this situation.
An open source project really shouldn't be something you need to "get off the ground." If it provides value then people will naturally use it.
My first Open Source project easily got off the ground just by being listed in SourceForge.