Honest question: how can VCs consider the 'star' system reliable? Users who add stars often stop following the project, so poorly maintained projects can have many stars but are effectively outdated. A better system, but certainly not the best, would be to look at how much "life" issues have, opening, closing (not automatic), and response times. My project has 200 stars, and I struggle like crazy to update regularly…
The stars have fallen to the classic problem of becoming a goal and stopping being a good metric. This can apply to your measure just as well: issues can also be gamed to be opened, closed and responded to quickly, especially now with LLMs.
GitHub's fake star economy
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Re: GitHub's fake star economy
#12Honest question: how can VCs consider the 'star' system reliable? Users who add stars often stop following the project, so poorly maintained projects can have many stars but are effectively outdated. A better system, but certainly not the best, would be to look at how much "life" issues have, opening, closing (not automatic), and response times. My project has 200 stars, and I struggle like crazy to update regularly…
I wonder if there's a more graph oriented score that could work well here - something pagerank ish so that a repo scores better if it has issues reported by users who themselves have a good score. So it's at least a little resilient to crude manipulation attempts
That said, I believe the core problem is that GitHub belongs to Microsoft, and so it will still go more towards operating like a social network than not - i.e. engagement matters. It will still take a good will to get rid of Social Network Disease at scale.
Re: GitHub's fake star economy
#13I don't know what is more, for lack of a better word, pathetic, buying stars/upvotes/platform equivalent or thinking of oneself as a serious investor and using something like that as a metric guiding your decision making process. I'd give a lot of credit to Microsoft and the Github team if they went on a major ban/star removal wave of affected repos, akin to how Valve occasionally does a major sweep across CSGO2 bann…
Re: GitHub's fake star economy
#14Re: GitHub's fake star economy
#15Re: GitHub's fake star economy
#16Honest question: how can VCs consider the 'star' system reliable? Users who add stars often stop following the project, so poorly maintained projects can have many stars but are effectively outdated. A better system, but certainly not the best, would be to look at how much "life" issues have, opening, closing (not automatic), and response times. My project has 200 stars, and I struggle like crazy to update regularly…
Re: GitHub's fake star economy
#17Honest question: how can VCs consider the 'star' system reliable? Users who add stars often stop following the project, so poorly maintained projects can have many stars but are effectively outdated. A better system, but certainly not the best, would be to look at how much "life" issues have, opening, closing (not automatic), and response times. My project has 200 stars, and I struggle like crazy to update regularly…
Re: GitHub's fake star economy
#18Re: GitHub's fake star economy
#19Honest question: how can VCs consider the 'star' system reliable? Users who add stars often stop following the project, so poorly maintained projects can have many stars but are effectively outdated. A better system, but certainly not the best, would be to look at how much "life" issues have, opening, closing (not automatic), and response times. My project has 200 stars, and I struggle like crazy to update regularly…
The stars have fallen to the classic problem of becoming a goal and stopping being a good metric. This can apply to your measure just as well: issues can also be gamed to be opened, closed and responded to quickly, especially now with LLMs.
If the number of stars are in the thousands, tens of thousands, or hundreds of thousands, that might correlate with a serious project. But that should be visible by real, costly activity such as issues, PRs, discussion and activity.
Re: GitHub's fake star economy
#20I look at the starts when choosing dependencies, it's a first filter for sure. Good reminder that everything gets gamed given the incentives.