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Turtle WoW classic server announces shutdown after Blizzard wins injunction

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Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#81

Earlier quoted context omitted.

I feel like every large public corporation inevitably turns into a rent seeking parasite. How do we build a system that has more calves and fewer blizzards? How do we incentivize that?

You gotta give capitalist first principles and ideals and policies the boot. When you can use money to buy anything and earn money without practical limits, gaining access to more and more capital at any and all costs, even at the cost of everybody else's life and freedom and rights, is the natural result.

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Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#82
post #67

Earlier quoted context omitted.

Counter-Strike Every MOBA that exists (DotA, LoL, HoN, etc) Team Fortress Killing Floor PUBG Natural Selection Undoubtedly, many more that I can't recall off the top of my head.

>Counter-Strike, Team Fortress, Natural Selection These games used the GoldSrc engine. Any game built on this engine gets called a mod. But this is not what most people actually think of when people are talking about mods. Rust is not a mod of Unity. These are game engines that people built a game using. >DotA This was a custom map. Not a mod. >LoL, HoN These were built on in house game engines and were not a mod. >P…

Counter-strike was definitively a mod, you had to install it in the same folder as Half-Life and start it with 'hl.exe -game cstrike'. It became a standalone game later with the retail release.

edit:

https://developer.valvesoftware.com/wiki/Counter-Strike#Vers...

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#83
post #29

I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…

Hosting a wow classic server cost almost nothing, it's a 30 years old game running on modern hardware and software. You need couple of dedicated servers and a single db.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#84

Earlier quoted context omitted.

None of those are mods. Dota 2 is its own game built on Source 2. PUBG used UE4. TF2 used Source.

https://en.wikipedia.org/wiki/Psyonix Rocket League was a sequel to Super Sonic Rocket Powered Battle Cars which was a totally new game but born from the studio building VehicleMod for Unreal Tournament.

We are talking about hit games. Mods previously made by people who released a hit game are out of scope.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#85

Earlier quoted context omitted.

None of those are mods. Dota 2 is its own game built on Source 2. PUBG used UE4. TF2 used Source.

They all started out as mods to games. DotA specifically was a Warcraft 3 mod and ended up making Blizzard change their stance on such things because they lost such a massive IP to a different company. PUBG started as an Arma 2 mod and TF was a Quake mod. All the mendioned games effectively have their origins in mods for other games and likely wouldn't exist (at least in the form they are today) if that weren't for t…

Having gameplay originate in a mod is different from a hit game being a mod.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#86
post #34

Earlier quoted context omitted.

Why not just buy it then? It reminds me of Valve’s treatment of Black Mesa, which made the community love the company even more. It’d be hilariously easy for Blizzard to spend some money on the thing and just buy the devs out, fans love you for it and it builds good will with a fanbase. Corporations can’t see past the legal aspect of things I guess.

You understand that the people playing Turtle don't pay for it, they don't use the official game because they don't want to pay.

People played Turtle because it was a superior experience to the paid official classic offering. It had properly balanced classes, tons of new, high-quality content, real support staff instead of bots with sub-5 minute wait time for service, policing bots properly instead of ignoring them. Blizzard could offer this quality of service but chooses not to.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#87

Just background in case you don't know: Turtle WoW tried to turn Classic World of Warcraft into a Roguelike, but in doing so wound up creating a bunch of new mechanics, and a gameplay loop that was quite unique even relative to other Roguelikes. So my position on this is; two things can be true at the same time: - Turtle WoW violated Blizzard's copyright, tried to charge money for some services, and Blizzard are well…

Why not just buy it then? It reminds me of Valve’s treatment of Black Mesa, which made the community love the company even more. It’d be hilariously easy for Blizzard to spend some money on the thing and just buy the devs out, fans love you for it and it builds good will with a fanbase. Corporations can’t see past the legal aspect of things I guess.

In blizzards case, mmo's are a huge time sink and not many have people have time to commit to multiple titles. Acquiring a competitior and maintaining it would see subscribers leave their main offering (which has been optimised for microtransactions and engagement) and splitting the player base.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#88
post #87

Earlier quoted context omitted.

Why not just buy it then? It reminds me of Valve’s treatment of Black Mesa, which made the community love the company even more. It’d be hilariously easy for Blizzard to spend some money on the thing and just buy the devs out, fans love you for it and it builds good will with a fanbase. Corporations can’t see past the legal aspect of things I guess.

In blizzards case, mmo's are a huge time sink and not many have people have time to commit to multiple titles. Acquiring a competitior and maintaining it would see subscribers leave their main offering (which has been optimised for microtransactions and engagement) and splitting the player base.

They used that argument for years to avoid doing WoW Classic, and then it was wildly successful when they finally did. Seems to me like the inability to consider how they could work this into their ecosystem is yet another indicator of how far they've fallen since the golden era.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#89

Earlier quoted context omitted.

They all started out as mods to games. DotA specifically was a Warcraft 3 mod and ended up making Blizzard change their stance on such things because they lost such a massive IP to a different company. PUBG started as an Arma 2 mod and TF was a Quake mod. All the mendioned games effectively have their origins in mods for other games and likely wouldn't exist (at least in the form they are today) if that weren't for t…

Having gameplay originate in a mod is different from a hit game being a mod.

Just semantics - DotA 2 and LoL like 90% the same game as the wc3 dota “mod” ( we called them funmaps or custom maps)

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#90

Earlier quoted context omitted.

They all started out as mods to games. DotA specifically was a Warcraft 3 mod and ended up making Blizzard change their stance on such things because they lost such a massive IP to a different company. PUBG started as an Arma 2 mod and TF was a Quake mod. All the mendioned games effectively have their origins in mods for other games and likely wouldn't exist (at least in the form they are today) if that weren't for t…

Having gameplay originate in a mod is different from a hit game being a mod.

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