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Show HN: Shader Lab, like Photoshop but for shaders

eng.basement.studio

21–30 of 50 posts

Re: Show HN: Shader Lab, like Photoshop but for shaders

#21

looks like a slopfork of the fairly new https://shaders.com - frustrating for them!

I'm the Founder at https://shaders.com . Not frustrating at all, and Basement is an excellent team. Shader Lab looks like a solid tool for exploration and and creating effects, nothing slop about it (although I love the word "slopfork", that's new). Our platform goes above and beyond that with a large collection of Pro presets and a unique capability in our component-based approach with reactive props, and of course…

I'm not your target audience, but why do you gate your playground?

Went to try it and then gave up after it asked me to sign up/log in

Re: Show HN: Shader Lab, like Photoshop but for shaders

#22
post #20

Earlier quoted context omitted.

Did you try the shader.com shader editor where you stack shaders and effects in layers? V similar approach!

so does Photoshop and thousand other visual editing tools. Hardly a reason to claim it to be a copy. Also "slopfork" seems harsh considering it seems limited, but well designed imo.

Maybe a little harsh yes. But compare these screenshots of the two products/features

https://imgur.com/a/41BybD1

Re: Show HN: Shader Lab, like Photoshop but for shaders

#23

looks like a slopfork of the fairly new https://shaders.com - frustrating for them!

I'm the Founder at https://shaders.com . Not frustrating at all, and Basement is an excellent team. Shader Lab looks like a solid tool for exploration and and creating effects, nothing slop about it (although I love the word "slopfork", that's new). Our platform goes above and beyond that with a large collection of Pro presets and a unique capability in our component-based approach with reactive props, and of course…

Ah nice! I enjoyed trying out your product when it was launched which called this app to mind. Commendable attitude!

Re: Show HN: Shader Lab, like Photoshop but for shaders

#24

Earlier quoted context omitted.

I'm the Founder at https://shaders.com . Not frustrating at all, and Basement is an excellent team. Shader Lab looks like a solid tool for exploration and and creating effects, nothing slop about it (although I love the word "slopfork", that's new). Our platform goes above and beyond that with a large collection of Pro presets and a unique capability in our component-based approach with reactive props, and of course…

I'm not your target audience, but why do you gate your playground? Went to try it and then gave up after it asked me to sign up/log in

Mostly due to account-tied permissions, such as asset uploads (images, video, etc) and for auto-saving/versioning.

It's entirely free to try, build, etc with an account - you only need a paid license when you're ready to export/deploy

Re: Show HN: Shader Lab, like Photoshop but for shaders

#25

looks like a slopfork of the fairly new https://shaders.com - frustrating for them!

There are dozens of DCCs where you have a UI where you stack things (over-compositing, bottom to top).

And when you select one of these things you can change the parameters.

If this is a 'slopfork' of shaders.com then the latter is a 'slopfork' of .

OTTOMH: AfterEffects, Cavalry, Substance Designer's Layer panel, Tixl's layered textures, ...

Re: Show HN: Shader Lab, like Photoshop but for shaders

#28

Earlier quoted context omitted.

"slopfork" nice

I heard the term used on the shoptalk podcast about cloudflare slopforking wordpress! https://shoptalkshow.com/709/

Cloudflare really doesn't seem to have made slop or a fork.

Re: Show HN: Shader Lab, like Photoshop but for shaders

#29
post #20

Earlier quoted context omitted.

so does Photoshop and thousand other visual editing tools. Hardly a reason to claim it to be a copy. Also "slopfork" seems harsh considering it seems limited, but well designed imo.

Maybe a little harsh yes. But compare these screenshots of the two products/features https://imgur.com/a/41BybD1

I see a deep tree and a shallow tree in the two screenshots, representative of entirely different approaches.

Re: Show HN: Shader Lab, like Photoshop but for shaders

#30
A while ago (8 years in fact) I wanted to make something like this. I made a slightly half-assed React library that used twgl to overlay a shader on an element on a page (or a canvas for some effects). One thing I had was measuring where an element was on the page and then using absolute positioning to put a canvas over it so effects could expand beyond the confines of the element. I still think that has potential for some fun things but browsers aren't really fast enough to keep it in the right place with scrolling so it never works properly. https://react-neon.ooer.com/ + https://github.com/onion2k/react-neon

These new libraries are much better than anything I came up with.

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