I quite like when games keep playing some visual-only animations when paused. Like torch flames and trees swaying in the wind.
I find it confusing: for me a clear indicator the game is paused is all animations also pausing. Some games do not pause in menu’s, for example. And some do, but not when in a multiplayer session
Other pause some underlying simulation while still letting you modify the game state, as an expected part of gameplay, like a city builder. As the user might spend a significant amount of time in a paused state building things, it would be pretty visually unappealing to have the entire world completely frozen the whole time.
Others might pause all gameplay entirely, such as for displaying a menu, in which case pausing even environmental animations might make more sense since the user isn’t actively playing.
For the second type, I would much prefer some GUI element to indicate the simulation is paused rather than freezing the whole game world, such as a border around the screen or maybe a change of color theme of the GUI or similar.