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Thoughts and feelings around Claude Design

samhenri.gold

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Re: Thoughts and feelings around Claude Design

#12
post #3

Excellent post. I share the author's sentiment which is essentially "to hell with Figma, at least fix Sketch". Been feeling very lonely in may hatred towards Figma, which is for a whole bunch of reasons (among others, it's an incredibly shitty, memory and CPU hungry Electron app that looks and feels worse than any more or less well designed web site), but now after reading this I realize the number of reasons has dou…

It may look like a crappy Electron app, but Figma has a quite interesting architecture. The browser editor is developed in C++ and cross-compiled to JavaScript with emscripten. The rendering engine looks like its handling HTML, but it's actually rendering their own document format for cross-browser consistency. They have their own CRDT implementation to handle multi-user edits.

[0] https://www.madebyevan.com/figma/building-a-professional-des...

[1] https://www.madebyevan.com/figma/

[2] https://www.madebyevan.com/figma/how-figmas-multiplayer-tech...

Re: Thoughts and feelings around Claude Design

#13

Earlier quoted context omitted.

Leading question, feel free to ask a more honest one.

How is it a leading question?

>A leading question is a query that suggests the desired answer or puts words into a witness's mouth, often guiding them toward a "yes" or "no" response.

Re: Thoughts and feelings around Claude Design

#14
post #7

Front-end, UX, design, and product have become one role. The market is just realizing it slowly.

So your designers debug your React code now when the AI messes up?

I've been a developer for over 2 decades and I've been using AI in our react codebase for the past 3 months. Outside of some optimizations there's not much a designer couldn't debug through Claude Code. 90% of the industry is toast.

I want to be wrong because I'm watching the death of my entire career, but everything I've seen is pointing to this as an inevitability. We are shipping better and more secure code, and doing it easily twice as fast. Many development teams can be cut in half today with no reduction in output. I don't want to say it out loud at work yet, but we're actually producing too much.

Re: Thoughts and feelings around Claude Design

#16
Great article, the last couple of paragraphs made me laugh! I love the part about things not masquerading as something else and being honest about what they are.

I was wondering if PenPot (https://penpot.app) might be sitting pretty in this new agentic era, considering that they took the direction of designs being actual markup, unlike the canvas approach in fig - if that’s even something that interests them.

Re: Thoughts and feelings around Claude Design

#17
So let me get this straight (Pretend I'm 50, a developer since childhood, but I can't CSS to save my life) are there shops where developers, even front end developers, have to talk to designers who are't just sketching an idea for a logo or landing page, but designers who run this Figma thing and maintain the entire products "design" in some "style database"? And the idea is that these designers - who aren't developers - should be able to tweak the look of things without changing code? Or is it usually just the front end devs that run this Figma thing, but they dislike the disconnect between it and their code?

Re: Thoughts and feelings around Claude Design

#18

Earlier quoted context omitted.

Leading question, feel free to ask a more honest one.

How is it a leading question?

They entailed scenario that isn't entailed by the person's claim.

i.e. The OP doesn't need to answer yes to their question for OP's claim to be true, yet their question pretends otherwise. (non sequitur)

Re: Thoughts and feelings around Claude Design

#19
The article makes a good point about how Figma's non-open data model is limiting their utility as the source of truth.

But I think it's part of a larger mistake Figma is making: they seem to have shifted to an extraction mindset too early, assuming they'd captured the market, right when the ground beneath them is starting to shift.

It's most visible in their pricing model evolution, which is now explicitly anti-collaboration. Figma used to be the obvious default because you could quickly share files with non-designers, so they could view and make small edits without fuss. Now that requires a paid "seat", along with a confusing mess of permission flows.

It's platform wide too. I taught a college design class recently, and had students sign up for Figma because it seemed archaic not to teach them to use it. Instead of just giving any ".edu" address a free account (like they used to) students are forced through a 3rd-party process of uploading transcripts to prove education status. A few of my students got rejected or ran into confusing errors, and never got access… Now I have to re-evaluate whether its worth using when teaching the class again. (And this is for a population with near-zero short-term purchasing power, but huge potential long-term value… why add barriers?)

This is such a weird self-inflicted wound for a collaboration platform to make. The big tools that won on collaboration (eg. Google Docs, GitHub) have understood that low-friction sharing is critical to becoming the default choice. And that being the default is a flywheel that drives adoption, both in users and in tooling.

It makes more sense if you see it through the lens of Figma trying to juice short-term numbers for their IPO. But it's sad to see because it had so much long-term potential.

Re: Thoughts and feelings around Claude Design

#20
Some good points, but as a whole - I'm not sure if I agree. Sketch lost to Figma because of it's design tooling & multiplayer. Physical products still get designed before being constructed - I don't see that going away. If anything, I think Figma should stop trying to play both sides of the field and decide what it wants to be.
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