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NeoGeo AES+: SNK announces reissue of retro console without emulation

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Re: NeoGeo AES+: SNK announces reissue of retro console without emulation

#11
post #6
post #3

The main problem with playing older games in a modern media-hardware environment is the screen. You've got the problem that lots of them look worse, or even outright wrong (see: transparency-layering effects on things like Sonic the Hedgehog) on anything but a real CRT without some serious shader work. This is also true of older TV shows, to some extent, incidentally, especially if the only sources available are thin…

50ms is pretty high, even by LCD standards. I have one of those MiSTer Laggy measuring things, and when I have my cheap Vizio TV in "Game Mode" the latency is around 24ms, a little lower on the top of the screen and a little higher on the bottom, but still considerably lower than 50ms. Moreover, I think that OLEDs can get less than 10ms nowadays (though I do not have one to test at this moment). Since most retro game…

Yeah with mister laggy measuring and my lg g1 oled (six years old now so it may have got better) in game mode latency is 8ms.

Re: NeoGeo AES+: SNK announces reissue of retro console without emulation

#12

One can buy right now a MISTerFPGA from aliexpress for around €150 and that can emulate both MVS and AES. On this side of the pond, a VGA to SCART cable is all that's required to connect it to a CRT TV. If instead one want the real HW, a working MVS PCB can be found for less that €100. A JAMMA cabinet would be the perfect place to use it, but with a supergun a CRT TV can give the same results. Cheap superguns can be…

Puzzle Bobble, actually, is definitely one of the more iconic Neo Geo title. If you open it, you may have a surprise. The game was such a success that Snk itself had to butcher other, less successful games (essentially Power Spikes II if I remember correctly), to produce conversions/bootlegs and answer to customer's demand. It has one of the best replayability of the system, it's very fun playing versus, plus, girls absolutely love it. There have been many sequels, but none live up to the original despite the additions, and they’re all more or less unnecessary.

Re: NeoGeo AES+: SNK announces reissue of retro console without emulation

#13
post #3

The main problem with playing older games in a modern media-hardware environment is the screen. You've got the problem that lots of them look worse, or even outright wrong (see: transparency-layering effects on things like Sonic the Hedgehog) on anything but a real CRT without some serious shader work. This is also true of older TV shows, to some extent, incidentally, especially if the only sources available are thin…

I now own a QD OLED that has a processing+display latency of 1.21 ms in 240hz, 1.83 in 60hz, and an unfortunate 7ms with 120hz + black frame insertion.

Displays are no longer the problem anymore, we're back to CRT speeds again.

Re: NeoGeo AES+: SNK announces reissue of retro console without emulation

#15
post #14

NeoGeo! The system I will always remember as having fun fighting games in the arcade with a home console that only kids with "status symbol" money could afford...

I never knew anyone that had one, but i knew lots of kids who wanted one

Re: NeoGeo AES+: SNK announces reissue of retro console without emulation

#16
post #6

Earlier quoted context omitted.

50ms is pretty high, even by LCD standards. I have one of those MiSTer Laggy measuring things, and when I have my cheap Vizio TV in "Game Mode" the latency is around 24ms, a little lower on the top of the screen and a little higher on the bottom, but still considerably lower than 50ms. Moreover, I think that OLEDs can get less than 10ms nowadays (though I do not have one to test at this moment). Since most retro game…

Yeah with mister laggy measuring and my lg g1 oled (six years old now so it may have got better) in game mode latency is 8ms.

Same here, Samsung s95b QD oled, mister laggy tested it, as far as I can remember it's about 8ms. Also snac adapters by pass usb entirely and are pretty much zero lag as far as I understand.

Retro arch has run ahead latency reduction etc, I'd like to see some comparisons of that Vs mister. I could do it myself but I've never got round to it. I've noticed that fiddling with latency reduction in retro arch really works, but it is a lot of fiddling.

Re: NeoGeo AES+: SNK announces reissue of retro console without emulation

#17

One can buy right now a MISTerFPGA from aliexpress for around €150 and that can emulate both MVS and AES. On this side of the pond, a VGA to SCART cable is all that's required to connect it to a CRT TV. If instead one want the real HW, a working MVS PCB can be found for less that €100. A JAMMA cabinet would be the perfect place to use it, but with a supergun a CRT TV can give the same results. Cheap superguns can be…

Puzzle Bobble, actually, is definitely one of the more iconic Neo Geo title. If you open it, you may have a surprise. The game was such a success that Snk itself had to butcher other, less successful games (essentially Power Spikes II if I remember correctly), to produce conversions/bootlegs and answer to customer's demand. It has one of the best replayability of the system, it's very fun playing versus, plus, girls…

Ha! The only multi player game my wife will play with me :)

Re: NeoGeo AES+: SNK announces reissue of retro console without emulation

#18
post #3

The main problem with playing older games in a modern media-hardware environment is the screen. You've got the problem that lots of them look worse, or even outright wrong (see: transparency-layering effects on things like Sonic the Hedgehog) on anything but a real CRT without some serious shader work. This is also true of older TV shows, to some extent, incidentally, especially if the only sources available are thin…

Latency has improved in the last decade or so but yes, it is still off.

As John Carmack said once, we can send a data packet across the atlantic faster than we can get a pixel out the back of a computer nowadays.

Re: NeoGeo AES+: SNK announces reissue of retro console without emulation

#19
post #10

Assuming this is well done, it's an extremely cool product. The original Neo Geo systems and cartridges are ridiculously expensive on the used market and bootlegs are rampant. Even though they're charging $90/cartridge, that's still thousands of dollars less than what a lot of these games go for used. The biggest concern I have is accuracy. SNK wouldn't be able to just start manufacturing their old chip designs from…

There must be three dozen commodity Z80 clones, no? I get it that the other asics and dsps are impossible to source, but that's a strange example.

Re: NeoGeo AES+: SNK announces reissue of retro console without emulation

#20
post #3

The main problem with playing older games in a modern media-hardware environment is the screen. You've got the problem that lots of them look worse, or even outright wrong (see: transparency-layering effects on things like Sonic the Hedgehog) on anything but a real CRT without some serious shader work. This is also true of older TV shows, to some extent, incidentally, especially if the only sources available are thin…

50ms latency would be extremely rough for games heavily reliant on frame perfect timing and lightning fast reflexes. I can't imagine playing Mike Tyson's Punchout for the NES with that kind of lag.
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