Claude Design
391–400 of 819 posts
Re: Claude Design
#392Earlier quoted context omitted.
There is more to design then just buttons and colour... Like menus, options, how, where, when etc. But I reckon, nobody cares. Just let Claude decide and go with it... Sad state for UX designers / researchers.
And no-one is preventing you from caring about those things. I build UIs with Claude a lot and I still spend a lot of the time thinking about the user experience and working with Claude to make an app as intuitive and easy to use as possible.
Web Components were a bit too slow to take off so the mental model of JSX has stuck with me, even if the ecosystem with hooks and various approaches towards reactive state are in many ways inferior to a problem Smalltalk already solved back in the day.
Re: Claude Design
#393Earlier quoted context omitted.
> Of course, there is indeed no shame. There is also no pride. But there's is "pride" in making tools people actually use without issue
But it's possible to have usability and a unique design character, if you use a human designer.
Re: Claude Design
#394The more I think about it the more this isn't good for design [EDIT], for a few reasons: - The best design is original, groundbreaking and often counterintuitive. An AI model is incapable of that, it's uninspired, it will absolutely converge to the norm and homogeneity (you see it everywhere now, just scroll on ShowHN and take a look at the UIs) and produce the safest design that appeals to its understanding of the i…
If you want to talk in absolutes, I'd say the best design is the one that results in the desired behaviour of your audience.
Re: Claude Design
#395Re: Claude Design
#396Earlier quoted context omitted.
I remember when people would vigorously complain that Toolkit X was simply unsuitable for any task because it did not conform to the operating system's standard visual appearance. Now I struggle to even define what an "operating system's standard visual appearance" is. Apple's still the best but not what they used to be on that front even so.
I'll still die on this hill, but I think that the reason there's a computer literacy problem is because we moved away from following OS conventions (when they existed) and into bespoke, branded UIs for everything, and then eventually to web where every site and webapp behaves differently. In the early days, if you learned the OS, those usage patterns and skilled transferred to every app on that OS. They all looked ro…
Just today I had the disk usage analyzer (baobab) open and I was navigating inside directories so I want to go up a directory and clicked on the "If this app had a traditional menubar and a toolbar this wouldn't have happened.
This is a common type of experience I have every time I use a Gnome app. It almost feels like someone deliberately researched how to make desktop apps as counter-intuitive as possible and implemented that as the policy for some reason.
Re: Claude Design
#397Earlier quoted context omitted.
> Of course, there is indeed no shame. There is also no pride. But there's is "pride" in making tools people actually use without issue
But it's possible to have usability and a unique design character, if you use a human designer.
Re: Claude Design
#398On Notes on the Synthesis of Form, Alexander defines design as the rationalization of the forces that define a problem. You’ll won’t find a better definition. But people tend to think design is the synthesis and its results. This misunderstanding of the role of design and the designer is responsible for all the unfit designs we encounter on a daily basis. Anyone equipped with a synthesis tool and feeling empowered to…
I'm an engineer who also loves design. I've read a lot of the books (including the one referenced), I know some concepts and terminology, and I understand the general process — but I'll never be a professional designer. My knowledge is limited, and I find most design tools so complex they actually get in the way of problem exploration and creativity.
For people like me, this tools removes the friction which actually prevents me from being more focused on the valuable parts of the design process. I can more easily discover and learn new concepts, and ultimately spend more time being creative and exploring the problem space.
Re: Claude Design
#399Earlier quoted context omitted.
> I feel sorry for anyone that will think using tools equals doing design, because of the truly marvelous human experiences that they’ll miss, and that could never be replaced by the shallow pride of empty achievement. What if you don’t give a shit about design and it’s a means to an end for a project that involves something different that you do care about?
> What if you don’t give a shit about design and it’s a means to an end for a project that involves something different that you do care about? Thank you for so succinctly demonstrating the problem with using AI for everything. You used to have to either care enough to do the design yourself or find someone who cared and specialized in that to do it for you. Now you quickly and cheaply fill in the parts you don't per…
You think most UI/UX designers, or the artists creating slop for content marketing spam factories for the past decades, cared? Some, maybe. Most probably had higher ambitions, but are doing what actually pays their bills.
It's similar to software developers. Most of those being paid to code couldn't care less, they're in there for the fat paycheck; everyone else mostly complains the work is boring or dumb (or worse), but once you have those skills, it makes no economic sense to switch careers (unless, of course, you're into management, or into playing the entrepreneurship roulette).
Re: Claude Design
#400Earlier quoted context omitted.
What's great is I can take what you just said now and use it as context when generating my new DESIGN.md system and making sure it doesn't look like any of the other stuff. Thank you! Superpowers will show me all the options in their built-in visual companion when brainstorming. :)
I don't know, I looked at their demo video and it was tile/cards all over the place. I haven't seen an old-fashioned user interface like the kind we saw before 2020 in ages.
Obviously a product of its time and laid out similar to how it'd be printed in a magazine (the characters slightly overflowing the borders and such like). Accessibility wasn't a thing back then.
If a different company did that in 2018 you'd be seeing the G-man in corporate memphis, downloading about 500mb of assets, with 178 separate ad trackers in a consent popup, and then you'd be scrolling like mad to get through all sorts of animations that hijack the scrollbar, in order to get to any useful info.
[0] https://www.reddit.com/r/HalfLife/comments/10sx4ve/what_stea...