Claude Design
351–360 of 819 posts
Re: Claude Design
#352Earlier quoted context omitted.
What a sad take. For the sake of human satisfaction I hope this is a minority perspective.
> What a sad take. just repeating the same mistake as op: sadness/happiness is completely outside the scope here. these are aspects of a job - "design" explicitly relates to products not art. and wondering about the sadness/happiness of a job is like wondering about the marketability of a piece of art - it's completely besides the point!
1. Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
Generative AI just tries to predict based on its training data.
Re: Claude Design
#353Earlier quoted context omitted.
How does it compare to LaTeX?
It compiles almost instantly which makes this visual design by Claude instruction viable. That alone is pretty neat. It can't render all your math in exactly the same way. If you need it to do that, it may not be for you.
Re: Claude Design
#354Fed it my figma file to it and creating a design system. And yeah, it looks like it, but it's still wayyy off at the same time
Re: Claude Design
#355Earlier quoted context omitted.
> your labor is always actively being transformed into a product sold on a market. there are no "marvelous human experiences", there is only production and consumption. The first time I used Mac OS/X, circa 2004-2005, I was blown away by the design and how they managed to expose the power of the underlying Unix-ish kernel without making it hurt for people who didn't want that experience. My SO couldn't have cared les…
> Sure it was the Apple engineers' and designers' labor transformed into a product, but it was a fucking great product and something that I'm sure those teams were very proud of. The same was true with the the iPod and the iPhone. ... > Work doesn't have to be exploitive. Products don't have to exploit their users. bruh do people have any idea what they're writing as they write it? you're talking about "work doesn't…
Re: Claude Design
#356On Notes on the Synthesis of Form, Alexander defines design as the rationalization of the forces that define a problem. You’ll won’t find a better definition. But people tend to think design is the synthesis and its results. This misunderstanding of the role of design and the designer is responsible for all the unfit designs we encounter on a daily basis. Anyone equipped with a synthesis tool and feeling empowered to…
This is a really verbose way to say that using generative AI has a detrimental effect on the user because one deprives themselves of the learning experience.
Re: Claude Design
#357On Notes on the Synthesis of Form, Alexander defines design as the rationalization of the forces that define a problem. You’ll won’t find a better definition. But people tend to think design is the synthesis and its results. This misunderstanding of the role of design and the designer is responsible for all the unfit designs we encounter on a daily basis. Anyone equipped with a synthesis tool and feeling empowered to…
This is a really verbose way to say that using generative AI has a detrimental effect on the user because one deprives themselves of the learning experience.
Re: Claude Design
#358Earlier quoted context omitted.
you missed that there's an export to canva button. It will funnel users _to_ Canva.
Why would they need to back to Canva? If teams are working within claude already I think they will just offboard canva/figma tasks into claude.
Just like with code, AI will give you something to start with, but it's still going to require tweaking and manual input.
Re: Claude Design
#359Earlier quoted context omitted.
I think that's the wrong question. What kind of shadow spy network must exist around all these companies such that they all happen to be working on the same features at the same time.
> What kind of shadow spy network must exist around all these companies such that they all happen to be working on the same features at the same time. Stuff like that happened even before the invention of the telephone, humans within the same geographic location is even more predicable, so surely this shouldn't come as a surprise.
Re: Claude Design
#360Earlier quoted context omitted.
There's no shame in being homogenous and obvious, though. If I'm building out an internal tool for, say, a hospital lawyer to search through malpractice lawsuits, I want my tool to be the most familiar, obvious, least-surprising UI/UX possible. Just stay out of the way and do what it's supposed to do. The trick is, of course, that the human is still responsible for knowing when homogenous is fine, or when there's rea…
Of course, there is indeed no shame. There is also no pride. Standardized interfaces are as exciting as kettle thermal switches or physical knobs in cars. Useful, probably optimal and will be around for decades to come. Also nobody talks about it, treats it with interest, or pays above market rate to work on it. The value becomes the architecture of the value of the tool, not the interface. There is still value being…
Respectfully disagree.
You should feel pride when you deliver the easiest-to-use system that the hospital lawyer has ever used. When you get them in and out of the system quickly because it's intuitive and has an appropriate architecture.