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Claude Design

anthropic.com

251–260 of 819 posts

Re: Claude Design

#251

Unless you want something that looks like it's designed by Anthropic, this is still pretty shit. Amazingly "AI" hasn't replaced the very first target on their radar - design.

Design is very hard to verbally describe, and AI doesn't have good judgement on what is easy to use or attractive.

I think it's because it's non-deterministic too. You can't iteratively improve design the same way you can code.

Re: Claude Design

#252

If you look at Figmas stock price, it started falling right at 11 AM as this news was released. Anyways, this is 100% a shot at Figma, but also catching Lovable in the crossfire. If anybody from Anthropic is reading this, if you keep developing this with features in Figma and other design tools, you'll have a major hit on your hands.

The folks at Wall Street do not understand this does not replace Figma. Figma is targeted towards designers who create thoughtful design systems and cohesive UIs and who don't code, while this is targeted towards vibe coders who can't design. Two different circles that intersect to some level. But like you said, if anthropic adds the tools in Figma, only then they can can take customers from Figma IMO.

[deleted]

Re: Claude Design

#253
post #68

What’s interesting here is that with AI, all our interfaces should evolve away from previous generation rigid forms / buttons / tables etc. towards something more fluid / dynamic / “natural”. Yet all the AI coding is geared towards producing more of the former.

i think of them as tiers of expertise— need to master the basics of structure and form before the robot has the learned representations to competently model user interactions with more fluid instantiations (by downprojecting into the overlearned fixed-semantics)

Re: Claude Design

#254

Earlier quoted context omitted.

> their engineers are excellent... they work 12 hours plus a day regularly What? In my experience people who are good at their job can get it done in a reasonable amount of time. Working 12 hours a day is obsession, no competence. There can be overlap, but there is no causation.

At a company like Anthropic, which is one of the fastest-growing companies in the world, there is more work than anyone can reasonably deal with

I thought that's what their product was for

/s

Re: Claude Design

#255
ultimately if it’s so close to the finished product you may as well just do it in cursor rather than have an extra step.

The design problem to solve post-ai isn’t this it’s how the space for thinking fits into all this, getting to the end result slower so human ideation can play out. This is just optimized for the first generic output + tweaks.

Re: Claude Design

#256
post #96
post #55

Earlier quoted context omitted.

There's no shame in being homogenous and obvious, though. If I'm building out an internal tool for, say, a hospital lawyer to search through malpractice lawsuits, I want my tool to be the most familiar, obvious, least-surprising UI/UX possible. Just stay out of the way and do what it's supposed to do. The trick is, of course, that the human is still responsible for knowing when homogenous is fine, or when there's rea…

That's why I miss the days of old fashioned GUI toolkits (before the web thought of itself as an application distribution platform): you would just design any app as a bag of typical controls in typical containers, and you and your users would live with the expectation that they would look and feel just like the rest of the operating system, nothing more, nothing less. Frivolity would be generally frowned upon, with…

I remember when people would vigorously complain that Toolkit X was simply unsuitable for any task because it did not conform to the operating system's standard visual appearance.

Now I struggle to even define what an "operating system's standard visual appearance" is. Apple's still the best but not what they used to be on that front even so.

Re: Claude Design

#259
post #176

Earlier quoted context omitted.

The folks at Wall Street do not understand this does not replace Figma. Figma is targeted towards designers who create thoughtful design systems and cohesive UIs and who don't code, while this is targeted towards vibe coders who can't design. Two different circles that intersect to some level. But like you said, if anthropic adds the tools in Figma, only then they can can take customers from Figma IMO.

> Figma is targeted towards designers who create thoughtful design systems How many such people does the world need? Probably less than 1,000. Not a very big market for Figma.

how do you define "need?" by my estimation, there are more than 1000 software products in the world, so i do not think 1000 is anywhere near enough.

Re: Claude Design

#260

Lovable was a TailwindCSS recombinator, that’s it. Lately it is more and more ShadCN as well. TailwindCSS is a masterpiece but ironically doesn’t really get its fare share while “Build on top of TW” frameworks make money. TailwindCSS is the final evolution after all other frameworks always had its benefits but also massive limitations. BEM anyone? TW is really elegant a new paradigm in its purest sense and brilliantl…

Am I the only one who doesn't like Tailwind? The way it totally pollutes your html makes it seem like, while the benefits are impressive, they're not worth the collateral damage.

It's pretty much all personal preference. You can do anything with css modules, or use any other CSS extension.

I don't ever recall hearing about the specific, tangible benefits tailwind brings. Just a loose "it's faster", or "it's easier". It just feels like one of those things, in front end development, that are just hype-driven rather than actually bringing any ostensible benefit.

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