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Claude Design

anthropic.com

191–200 of 819 posts

Re: Claude Design

#191
post #2

is this the Figma/Canva/Powerpoint/Keynote killer?

First NanoBanana came for the artists, and I did not speak out— Because I was not an artist. Then Claude came for the designers with Claude Design, and I did not speak out— Because I was not a designer. ...

Claude code also came for us. Is anything sacred? Middle management?

Re: Claude Design

#192
post #92
post #55

Earlier quoted context omitted.

There's no shame in being homogenous and obvious, though. If I'm building out an internal tool for, say, a hospital lawyer to search through malpractice lawsuits, I want my tool to be the most familiar, obvious, least-surprising UI/UX possible. Just stay out of the way and do what it's supposed to do. The trick is, of course, that the human is still responsible for knowing when homogenous is fine, or when there's rea…

Of course, there is indeed no shame. There is also no pride. Standardized interfaces are as exciting as kettle thermal switches or physical knobs in cars. Useful, probably optimal and will be around for decades to come. Also nobody talks about it, treats it with interest, or pays above market rate to work on it. The value becomes the architecture of the value of the tool, not the interface. There is still value being…

I don't take pride in having an original UI for most tasks: I take pride in having one that's easy to use and gets the job done. I am not disrespecting people who are making a creative/artistic UI: That adds fun and life to the world. But it's not required for every project.

Re: Claude Design

#193

Thumbs down. Great design is original thought. AI is wholly incapable of that. Go ahead and roast me.

My default position: If an LLM can create it, we probably don't actually need it.

It’s honestly been my experience. I think I’ve vibe coded one thing that I’ve found to be genuinely useful to me, everything else has ended up as useless slop given time.

I think we probably need less software, but higher quality, not more. Unfortunately AI only goes in one direction…

Re: Claude Design

#194
post #18

I reckon something like this has only been possible to develop because of how homogenous the internet has become in terms of design ever since the glass effect and drop-shadows took over in Web 2.0 and Twitter Bootstrap entered the scene. You'll get a competent UI with little effort but nothing truly unique or mind-blowing. Impressive technology, but that old skool artisanal weirdness of yore only becomes more valuab…

Did you try asking Claude Design to generate a complex UI with lots of custom details?

Or “2000s aesthetic” for something before Web 2.0 (although you’ll get a generic 2000s aesthetic unless you provide more detail).

Re: Claude Design

#195
post #90
post #18

I reckon something like this has only been possible to develop because of how homogenous the internet has become in terms of design ever since the glass effect and drop-shadows took over in Web 2.0 and Twitter Bootstrap entered the scene. You'll get a competent UI with little effort but nothing truly unique or mind-blowing. Impressive technology, but that old skool artisanal weirdness of yore only becomes more valuab…

There are still SO MANY insanely ugly, hard-to-use, absolutely horrible apps out there though. Sure, in consumer-focused apps, there's a lot of competition and pretty much everything popular is well-designed. But in enterprise? My god, it's still a massive shitshow. The hilarious thing is that I would be willing to bet than in a decade, it's STILL a massive shitshow in enterprise. That's because the problem with ente…

> It's that the people making enterprise software have terrible taste and can't even see (I am convinced) that the thing they built is ugly and hard-to-use.

Generally the issue with enterprise is that its designed to appeal to the stakeholders who will make the purchasing decision, not the person who is actually going to use it. The people making it may have great taste and know damn well what they could do to make it more usable, but if a clean and easy tool doesn't match someone's preconceived notion of what the purchaser thinks the tool ought to look like then it's not going to fly.

Re: Claude Design

#196
post #18

I reckon something like this has only been possible to develop because of how homogenous the internet has become in terms of design ever since the glass effect and drop-shadows took over in Web 2.0 and Twitter Bootstrap entered the scene. You'll get a competent UI with little effort but nothing truly unique or mind-blowing. Impressive technology, but that old skool artisanal weirdness of yore only becomes more valuab…

That’s good design though. Users want consistency. Truly unique design is awesome but it belongs with experiential stuff, not a CRUD app.

You might just as well bemoan the homogeneity of Windows 95 apps. All those gray buttons in the bottom right of windows.

Re: Claude Design

#197

If you look at Figmas stock price, it started falling right at 11 AM as this news was released. Anyways, this is 100% a shot at Figma, but also catching Lovable in the crossfire. If anybody from Anthropic is reading this, if you keep developing this with features in Figma and other design tools, you'll have a major hit on your hands.

I started using Pencil for my UI designs and they just introduced animations and I was like they just kicked Figma and now this. Figma might just become another Blockbuster.

Re: Claude Design

#198
It really feels like Anthropic's product area is extremely overextended at this point. If they want to extend themselves horizontally in an unlimited fashion, they will need unlimited focus, and agents can't supply that. Things will fall through the cracks. Why should I believe that Anthropic will care about this product in 2, 3 years? Whereas I firmly believe that Figma will care greatly about its product in that time

Re: Claude Design

#199
For my agency this won't replace Figma or designers. It's just a really useful tool to express yourself and communicate intent.

Before these tools, when a client wanted a specific section built, we'd spend hours hunting references across the web. The output always ended up feeling like a mesh of 2-3 sites, never fully unique. Then we'd burn more time explaining the intent to the client's designers and devs, usually with multiple rounds because words don't convey layout well.

Now we throw a quick mockup together in Claude or Lovable and send it. The designer gets the idea in 30 seconds instead of a 45-minute call, then pushes it further with their own taste and the client's branding.

It's not replacing designers. Most clients don't know what they want until they see it. These tools collapse that feedback loop from weeks to minutes, so the designer actually spends their time on the parts that need human taste, not on decoding a vague brief.

Re: Claude Design

#200
post #18

I reckon something like this has only been possible to develop because of how homogenous the internet has become in terms of design ever since the glass effect and drop-shadows took over in Web 2.0 and Twitter Bootstrap entered the scene. You'll get a competent UI with little effort but nothing truly unique or mind-blowing. Impressive technology, but that old skool artisanal weirdness of yore only becomes more valuab…

That’s good design though. Users want consistency. Truly unique design is awesome but it belongs with experiential stuff, not a CRUD app. You might just as well bemoan the homogeneity of Windows 95 apps. All those gray buttons in the bottom right of windows.

Sort of. At the moment there is a fad of websites that mess with your scrolling and have very low content density. They are all trying to imitate Apple's marketing pages. Most startup websites do this. It's not at all good design, it's user-hostile, but it's trendy and popular right now.
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