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Claude Design

anthropic.com

21–30 of 819 posts

Re: Claude Design

#22
post #2

is this the Figma/Canva/Powerpoint/Keynote killer?

First NanoBanana came for the artists, and I did not speak out— Because I was not an artist.

Then Claude came for the designers with Claude Design, and I did not speak out— Because I was not a designer.

...

Re: Claude Design

#23

Thumbs down. Great design is original thought. AI is wholly incapable of that. Go ahead and roast me.

> Great design is original thought

I don't agree. For novel use cases, yes there's some truth to that. But consistency is huge in a UX. If basic controls work well for a situation, they should be used. Designers should not be getting "creative" or "original" for those sorts of things.

Re: Claude Design

#26
post #18

I reckon something like this has only been possible to develop because of how homogenous the internet has become in terms of design ever since the glass effect and drop-shadows took over in Web 2.0 and Twitter Bootstrap entered the scene. You'll get a competent UI with little effort but nothing truly unique or mind-blowing. Impressive technology, but that old skool artisanal weirdness of yore only becomes more valuab…

I hate it so much. Ah, your website/app/program is comprised of rounded-corner cards in four colors (color/pale color/white/grey), with a dark theme. Your clickable text isn't visually distinguishable from your non-clickable text. All of your logos are sans-serif SVGs. Your settings and action menus are split across four different primary hidden locations. Your scroll bars disappear even when there's text hidden offscreen. You try to guess what I want to click on by showing a series of competing horizontally-organized pills over the top of the content instead of just giving me a consistent set of action buttons.

AI companies: "good news, everyone! We've automated all those steps so they're even easier to generate!"

I think the same thing is happening in physical construction. Ah, I see you've designed a new box with four primary color tones and slightly offset vertical lines to break up the windows.

Re: Claude Design

#27
post #20

I've been spending the last two days building a large number of mockups for a new product. Literally the last two days. I'm wondering how i can CONTINUE that in this design thing, can i import something? Because they show it the other way... you can start and edit, and then export to claude code. Until then, I guess it's back to just using CC

From the page:

> Import from anywhere. Start from a text prompt, upload images and documents (DOCX, PPTX, XLSX), or point Claude at your codebase. You can also use the web capture tool to grab elements directly from your website so prototypes look like the real product.

Re: Claude Design

#28
post #18

I reckon something like this has only been possible to develop because of how homogenous the internet has become in terms of design ever since the glass effect and drop-shadows took over in Web 2.0 and Twitter Bootstrap entered the scene. You'll get a competent UI with little effort but nothing truly unique or mind-blowing. Impressive technology, but that old skool artisanal weirdness of yore only becomes more valuab…

that's how i've felt about all AI design. the harnesses get better and cooler, and the outputs up the baseline of utter crap to "whoa that doesn't look bad at all!" which works for probably 90% of the web, but anything truly unique still requires a lot of human taste. maybe that will change one day, but I hope it doesn't.

Re: Claude Design

#29

Thumbs down. Great design is original thought. AI is wholly incapable of that. Go ahead and roast me.

Maybe you haven't noticed, but most of the internet doesn't seem to care about great design.

Also, a lot of very good software developers are bad at design and unwilling or unable to pay for a designer. This will be an improvement for them.

Re: Claude Design

#30
The more I think about it the more this isn't good for design [EDIT], for a few reasons:

- The best design is original, groundbreaking and often counterintuitive. An AI model is incapable of that, it's uninspired, it will absolutely converge to the norm and homogeneity (you see it everywhere now, just scroll on ShowHN and take a look at the UIs) and produce the safest design that appeals to its understanding of the ideal user.

- Good designers will reject this, they prefer to be hands-on and draw from multiple sources of inspiration which is what Figma boards and Canva is good for, also mainly for cross-collaboration. If you've seen how quickly a great design engineer can prototype you'll know that "speed" they advertise in this video is not worth the tradeoff.

- Creatives typically have a very very very high aversion to AI.

- Non-designers will not see a purpose for this tool, basic design can already be done through Claude Code and Claude.ai, I fail to see what this could offer unless they leverage a model that is more creative and unique by default (you can not prompt/context/harness engineer creativity believe me I've tried).

- Design is a lot more than just UI. Tools like this ignore so many other important aspects like: motion, typography, images, weight, whitespace, sound, feel.

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