Live data from Hacker News

Playdate’s handheld changed how Duke University teaches game design

news.play.date

41–50 of 120 posts

Re: Playdate’s handheld changed how Duke University teaches game design

#41
post #24

My playdate has been collecting dust since I got it and the initial few games I tried didn't stick. Any suggestions on good games for it?

Checkout playdate season 2 roster of games. Each one is the kind of game I hoped would be in season 1. I did not dislike season 1 though.

Re: Playdate’s handheld changed how Duke University teaches game design

#43

It’s a wonderful device and I own one but lack of screen backlight makes it practically unusable, and at its price point almost vulgarly expensive. God knows how much I wanted to use and love it but it just started gathering dust in a closet after a week because of this.

If it had a backlight, I would have bought one by now.

Sometimes I concede on this point with certain devices, but the screen on the playdate basically requires light at a specific angle for it to be at all discernible, so I don't blame you and can't recommend it as a result

Re: Playdate’s handheld changed how Duke University teaches game design

#44
post #14
post #7

Earlier quoted context omitted.

I was thinking the same. Read the article, thought about getting one and then thought again

It's actually worth it if you have any kind of a commute. There are a lot of very fun games for it. And it's nice having a thing that isn't connected to the Internet to avoid the temptation of doom scrolling. I bought mine pre release so it was like $50 cheaper even with the cover I think, but I would still pay the increased price for it. I thought it would collect dust, but it really is a great way to pass the time…

You'd farm more aura with an ereader on the train

Re: Playdate’s handheld changed how Duke University teaches game design

#46

Everyone is talking about the Playdate but I have a related Duke story about undergrad classes incorporating new hardware. My Digital Signal Processing course (ECE major) made a big deal about using these new things called iPods for class. Everyone got an iPod... for the semester. Even at Duke tuition prices you only got to borrow it. My recollection of the class work part was using a little piezo sensor that plugged…

Was that with Lisa Huettel?

Re: Playdate’s handheld changed how Duke University teaches game design

#47

It’s a wonderful device and I own one but lack of screen backlight makes it practically unusable, and at its price point almost vulgarly expensive. God knows how much I wanted to use and love it but it just started gathering dust in a closet after a week because of this.

If it had a backlight, I would have bought one by now.

Do not buy one. You will regret it. Without backlight, it's a gimmick.

Re: Playdate’s handheld changed how Duke University teaches game design

#48
post #21

Re: price point HN readers who can write a console game before bedtime are not the target audience. A handheld device that Just Works and creates an authentic experience is worth a lot. For a college class, a $200 textbook isn’t out of line (the ones people still buy…), which makes this a very reasonable investment in one’s education. Are there other, cheaper routes? Of course. For an introduction? Fewer, and nobody…

A $200 textbook should absolutely be out of line

As an educator I always make a point to give the resources to the students and or give avenues to it that are not paywalled.

Knowledge is the only resource that only becomes greater the more is shared because people share back what they learned. Mind you this only works if people are paying it forward. But often the educator gets more from teaching than the student does.

Re: Playdate’s handheld changed how Duke University teaches game design

#49
post #21

Re: price point HN readers who can write a console game before bedtime are not the target audience. A handheld device that Just Works and creates an authentic experience is worth a lot. For a college class, a $200 textbook isn’t out of line (the ones people still buy…), which makes this a very reasonable investment in one’s education. Are there other, cheaper routes? Of course. For an introduction? Fewer, and nobody…

A $200 textbook should absolutely be out of line

Anna has an archive for students who can't afford books.

Re: Playdate’s handheld changed how Duke University teaches game design

#50

Everyone is talking about the Playdate but I have a related Duke story about undergrad classes incorporating new hardware. My Digital Signal Processing course (ECE major) made a big deal about using these new things called iPods for class. Everyone got an iPod... for the semester. Even at Duke tuition prices you only got to borrow it. My recollection of the class work part was using a little piezo sensor that plugged…

your last sentence makes me think Duke has a thing for monochrome displays and spinning interfaces
Post reply on HN