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Playdate’s handheld changed how Duke University teaches game design

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Re: Playdate’s handheld changed how Duke University teaches game design

#2
I've been interested in these cute little things since they were first announced, but I still haven't pulled the trigger on the 229 USD price tag. Apparently with the education discount they're 195 USD, which still feels steep. But hey, given that the dev tooling is all free (including simulators), it would be fine to play around with game development even without buying the hardware.

Re: Playdate’s handheld changed how Duke University teaches game design

#6
Having made multiple (dare I say) fairly successful games on the Playdate, I can attest to how fantastic the developer experience has been and how easy it was for my non dev collaborators to get going. Pulp was a great in road for them to get started with game dev, and it's been a blast (despite how limiting Pulpscript is for a professional dev)

Re: Playdate’s handheld changed how Duke University teaches game design

#8
I love the aesthetic of the playdate, the educational outreach, and how easy the whole platform is. It’s just so well designed all around. But the only way I am able to play it is by casting the screen to my computer, the screen is so tiny. Otherwise, I love it.

Re: Playdate’s handheld changed how Duke University teaches game design

#10

Very cute, but $229 is a WILD price point.

If its any solace the screen is very good and the build quality is very high. You also just get a good set of games "for free" as part of the system.

I do think it's beyond "impulse buy" for sure, though.

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