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DaVinci Resolve – Photo

blackmagicdesign.com

251–260 of 307 posts

Re: DaVinci Resolve – Photo

#251
post #74

Earlier quoted context omitted.

is davinci fusion not an after effects alternative? or is it not at the same level?

There’s crossover in that they both do compositing but AE uniquely has a lot of other things from the motion graphics side that just doesn’t exist anywhere else.

Does the integration of Krokodove into Resolve 21 close that gap at all?

Re: DaVinci Resolve – Photo

#252

Earlier quoted context omitted.

Ridiculously engineered studio lighting and HDR, I would suppose. Stuff can start looking very artificial when you start bringing in good equipment.

We may be witnessing a fascinating trend : AI images are making professional-grade imagery look like spam, and natural lighting and blurry images are becoming the new "human" esthetic.

the last two generations (9 months) of image models do natural lighting and blurry images really well too

Re: DaVinci Resolve – Photo

#253
post #59

Earlier quoted context omitted.

> Only Darktable seemed to push the technical capabilities of photo editing forward (AgX, parametric masks, tone equalizer, etc) As a casual photographer, I wanted to love darktable and I'm sure it's extremely capable. But the UI is just so hard to get to grips with. I've put a few hours into it, tried following some tutorials etc. but I have no idea what I'm doing there. I do have a fairly decent grasp of color scie…

Yeah, the UI in darktable is not good enough to go through a large shoot. When I've tried to use it I always end up doing all my selection in PhotoMechanic and then in darktable I just do editing. But even that UI/UX is terrible.

PM's performance on Mac has gone through the floor, to me. It shouldn't take 8 seconds to quit on a M2 Ultra. Raw rendering is slow too. I ended up moving to FastRawViewer.

Re: DaVinci Resolve – Photo

#254
post #126

I wish they (authors of DaVinci Resolve and the Photo Editor) paid more attention to Linux platform. Theoretically DaVinci Resolve runs on Linux, but getting it run is a very bad experience on Ubuntu/Kubuntu 24.04. I even paid for the DaVinci license, as I read somewhere that for Linux it's necessary in order to have all codecs supported. It did not help. Fortunately there were no problems with refund. There are whol…

I've been editing on linux with resolve since the launch of the BMPCC4K in 2018, were you trying to import MP4 footage? BMD can't be bothered to pay for the AAC audio codec for linux users even if they buy studio. So if you pay for studio you can read the h264 video stream but not the AAC audio. I end up converting everything to MOVs with pcm_le16 audio as a workaround.

The ALSA issues are beyond aggravating at this point. You do not want to actually run ALSA directly, you need it to connect to pulseaudio on 24.04. But I still have never been able to record audio within resolve. I've had mixed luck on newer wayland+pipewire setups with having to install the bridge packages to connect the different backends. Linux audio is cursed on its own so I don't fully blame BMD.

I exclusively run Kubuntu and have been using makeresolvedeb[1] for installing resolve and it has been pretty good.

[1] https://www.danieltufvesson.com/makeresolvedeb

Re: DaVinci Resolve – Photo

#255
post #201

Earlier quoted context omitted.

Autodesk have been the same with Maya on Linux. The 2027 version has just been released, and it still doesn't have full Wayland support. The VFX Reference platform doesn't mandate Wayland support. And strangely enough, Maya versions prior to 2025 work perfectly fine on Wayland (they migrated to Qt 6 with 2025)

Wonder what really stops them to have an agent dig for a night, and have this compatibility in place. Even if it means them say - this is very unstable, use with caution.

> Even if it means them say - this is very unstable, use with caution.

AFAIK, the entire point of that reference platform is that nothing is "very unstable" or even "unstable" but instead a stable target to develop against. I'm guessing adding something like that would defeat the purpose somehow, and risk getting studios vary enough to make it not worth it.

Re: DaVinci Resolve – Photo

#256
post #31

This is incredible. There are soooo many features that Davinci already handles so damn well when it comes to color editing, that I only wish they existed in photo editors. To the point there were people posting videos on Youtube about hacky workflows to edit RAW photo files on Resolve and export each one as JPG files haha. Only Darktable seemed to push the technical capabilities of photo editing forward (AgX, paramet…

I've been really pleased with Luminar Neo for photo editing and have been using it alongside Lightroom. Their marketing unfortunately makes it seem like an unserious and gimmicky tool for non-professionals, just due to extreme AI focus and SaaS-ificiation of their website, but it's actually really good software. The core editing tools are on par with Lightroom and have very friendly UX, and some (not all) of the near-gimmick AI features are actually impressive and forward-thinking.

Re: DaVinci Resolve – Photo

#257
post #221

> You can build complex grades in a node-based workflow that goes far beyond the layer-based approach of conventional photo applications As someone who has only used layer-based approaches can someone elucidate on why node-based workflows are more powerful? I still remember the first time I discovered layers in professional photo editing applications and I was blown away by how powerful this was.

In a nutshell, nodes enable arbitrary programming. This is one of the big success stories for visual programming. Nothing would stop you from doing all that in a text programming language but there's definitely an appeal to the graphical layout when you have modules getting input from half-a-dozen different sources and then outputting to just as many.

Re: DaVinci Resolve – Photo

#259

Earlier quoted context omitted.

Autodesk have been the same with Maya on Linux. The 2027 version has just been released, and it still doesn't have full Wayland support. The VFX Reference platform doesn't mandate Wayland support. And strangely enough, Maya versions prior to 2025 work perfectly fine on Wayland (they migrated to Qt 6 with 2025)

Yeah, sucks that VFX Reference can't just ensure broader Wayland support, would be amazing, but they/it tend to be very conservative, for good reasons too. To be fair, most studios seems to still be using CentOS 7 and Rocky 8, latest Ubuntu version tend to be 20.xx, all of them relatively old from like 2020s sometime.

Yeah and even Unreal Engine 5 has RHEL/Rocky 8 as the minimum supported OS. With the Py 2->3.x and Qt 6 migrations now in the past, things are thankfully/mercifully stable and boring across Game/VFX pipelines, and will be for years to come. We've got things pretty good. That loss of flexibility with RHEL/Rocky 10 being the latest release and no X11 is real a pain for new pipelines/productions starting up, but yeah, not many projects are getting started in the Game/VFX industry these days...

Re: DaVinci Resolve – Photo

#260
post #201

Earlier quoted context omitted.

Autodesk have been the same with Maya on Linux. The 2027 version has just been released, and it still doesn't have full Wayland support. The VFX Reference platform doesn't mandate Wayland support. And strangely enough, Maya versions prior to 2025 work perfectly fine on Wayland (they migrated to Qt 6 with 2025)

Wonder what really stops them to have an agent dig for a night, and have this compatibility in place. Even if it means them say - this is very unstable, use with caution.

SideFX have some compatibility flexibility around this with Houdini but they're the exception. Autodesk have very tight annual release schedules for Maya (and other DCC), where the actual feature development only has months allocated (and several months for beta). They rarely skip years too with 2020 being the last one.
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