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DaVinci Resolve – Photo

blackmagicdesign.com

221–230 of 307 posts

Re: DaVinci Resolve – Photo

#221
> You can build complex grades in a node-based workflow that goes far beyond the layer-based approach of conventional photo applications

As someone who has only used layer-based approaches can someone elucidate on why node-based workflows are more powerful? I still remember the first time I discovered layers in professional photo editing applications and I was blown away by how powerful this was.

Re: DaVinci Resolve – Photo

#222

Earlier quoted context omitted.

> Only Darktable seemed to push the technical capabilities of photo editing forward (AgX, parametric masks, tone equalizer, etc) As a casual photographer, I wanted to love darktable and I'm sure it's extremely capable. But the UI is just so hard to get to grips with. I've put a few hours into it, tried following some tutorials etc. but I have no idea what I'm doing there. I do have a fairly decent grasp of color scie…

The Blender metaphor is spot on. I am a software engineer, I spent 2 years living in 3ds max in my teens, writing tutorials for it, and I am unable to make a basic scene in Blender, it’s like alien made software.

It really is bizarre. It's like a dive bar that has the bathroom doors as men's on one door with an arrow pointing right and women's on the right with an arrow pointing left. It's a case study in how not to design a UI.

Re: DaVinci Resolve – Photo

#224
post #133

Earlier quoted context omitted.

I recently used Resolve (just the free version) for a project. It was my first time seriously using the software but I ended up spending a lot of time with it - lots of timeline editing, keyframe animation, some simple Fusion compositions, and a fair bit of work in the Fairlight page, rendering out daily . I did all this on my beloved Arch Linux workstation, and frankly it was rock solid, apart from exactly one crash…

I use Resolve (paid) all the time on Arch with Gnome+Mutter+Wayland, works completely alright for me, except when it comes to anything generating 3D in Fusion, for some reason. Mostly use it for quick cutting and also audio mastering. Got my license when I bought a second hand Blackmagic camera, must have been 5-6 major Resolve versions ago, and it still works as a charm! They're a rare star among a sea of trash in t…

As per my comment here: https://news.ycombinator.com/item?id=47765893

I run Resolve under CachyOS using the project I mentioned -- everything works afaict.

Re: DaVinci Resolve – Photo

#225
post #221

> You can build complex grades in a node-based workflow that goes far beyond the layer-based approach of conventional photo applications As someone who has only used layer-based approaches can someone elucidate on why node-based workflows are more powerful? I still remember the first time I discovered layers in professional photo editing applications and I was blown away by how powerful this was.

Graph edits vs. linear editing: with layers you just get layers that go on top of each other. You can't separately take the input image, apply two separate changes to it, and then mix those changes back into a single image. And no amount of masking will help: unless your masks never overlap, layers literally can't do what a graph can do.

Practical example: I have a bird that's being chased by another bird, and they overlap in the shot. There's weird lighting on the bird that's further away, so I need to grade them differently. But they overlap so now I have a challenge. I could try to do this using layers and masks: mask both birds in a way that the masks don't overlap, while perfectly tweaking the mask feathering so that there's minimal bleed on their overlap, then tie each mask to an adjustment layer.

But if I have graph based adjustments available, I first split my input into separate nodes for the background and each bird, then for each of those, I can send them through a node that masks them appropriately without worrying about mask overlap. I can then chain adjustment nodes to grade all three and I can save those grades separately, too so I can use them on other shots from the same series, then I can send each chain into a muxer that turns the three elements back into a single composition.

I could do that with layers, where I clone the full image several times, create my adjustments in groups, then render each group to a new layer, hide everything else, and mix those layers, but now what do I do if I want to tweak the grading? Delete my layer, unhide the group, tweak the adjustments, rerender the group, mix the new "final" layer in, and holy crap how many things I did I just need to do that weren't "making my adjustments"? Whereas with a node graph you just make your adjustment. Done, your change simply cascades through the graph.

There's a lot that you can do with layers, but layers are just a linear graph: you can do more if you can branch and merge your graph.

Re: DaVinci Resolve – Photo

#226

Complete tangent, what is going on with this image [1]? Render? AI? Too much post-processing? It has some computer game graphics look to me, but I can not quite put the finger on what seems off. [1] https://images.blackmagicdesign.com/images/products/davincir...

I thought it was 3D.

A further bit of a tangent, but anyway: what really strikes me is the choice of such an image to represent whatever they're trying to convey. It feels bland, and there's a kind of underlying sadness to it... the books, the small sculpture, the shelf, the desk... it all drags me down.

I'm pretty sure the "fakeness" is intentional. The image seems designed to appeal to a specific target audience (when I look at their 'AI erase/replace tool' example I get a clear idea).

Re: DaVinci Resolve – Photo

#227
post #224

Earlier quoted context omitted.

I use Resolve (paid) all the time on Arch with Gnome+Mutter+Wayland, works completely alright for me, except when it comes to anything generating 3D in Fusion, for some reason. Mostly use it for quick cutting and also audio mastering. Got my license when I bought a second hand Blackmagic camera, must have been 5-6 major Resolve versions ago, and it still works as a charm! They're a rare star among a sea of trash in t…

As per my comment here: https://news.ycombinator.com/item?id=47765893 I run Resolve under CachyOS using the project I mentioned -- everything works afaict.

> It helps you build and run Resolve in a Docker or Podman container

Why though? I run it perfectly fine on Arch as-is, what problem does containers solve here? Install it to different paths and you have different versions working too.

Re: DaVinci Resolve – Photo

#228
post #31

This is incredible. There are soooo many features that Davinci already handles so damn well when it comes to color editing, that I only wish they existed in photo editors. To the point there were people posting videos on Youtube about hacky workflows to edit RAW photo files on Resolve and export each one as JPG files haha. Only Darktable seemed to push the technical capabilities of photo editing forward (AgX, paramet…

I disagree — photography has always been ripe with significant digital alteration of photos.

The main issue is that Adobe has been a long time player in the market and they have historically segmented into 4 distinct types of tools: RAW editing (Lightroom), raster editing (Photoshop), vector (Illustrator), and video editing (Premiere). Adobe still dominates in the first 3 categories.

Achieving the effects you listed would just happen in Photoshop, and Adobe never cross contaminates their product lines with the same features. You’d need to buy both Lightroom ($12/mo) and Photoshop to do what you want ($20/mo). Want vector editing? $40/mo now. Creative subscriptions are good money to them.

You’ll see other companies try to break this segmentation — for example, Affinity combined several categories of tools into one, but when they first released their suite, they actually followed Adobe’s model.

Re: DaVinci Resolve – Photo

#229
post #189

I actually downloaded this and tried it. Am I the first one here to do that? As someone who hasn't touched DaVinci products before (but a lot of experience with LR) - I am immediately confused by the integration of photo editing here. It feels very much like video editing software with photo editing tacked on. I can imagine that this would be much more intuitive for people who are already used to using DaVinci for vi…

You're not the first :) If you know how to do masking with video in Davinci, then it all just applies to photos too. I tried today some basic Magic Mask and color tab editing with photos, and it works exactly the same (without the annoying waiting time on huge videos for Magic Mask, ofc).

I've just now had a look at a couple of YouTube tutorials on Magic Mask for video and I think I understand where I got lost. It looks like the tools I was looking for are on the Color tab, and I first need to drag my images in to the timeline at the bottom of the screen and then jump to the Color tab to work with them.

All the tools are here for a good photo editing product - they just need to be extracted and arranged in a way that is intuitive for photo editing, and this would be a legitimate LR alternative.

edit: This is a great video on the Photo tools: https://www.youtube.com/watch?v=HuKgfytA0lg. I do feel a little more confident that I could use Resolve for editing after watching this.

Re: DaVinci Resolve – Photo

#230
post #64
post #31

This is incredible. There are soooo many features that Davinci already handles so damn well when it comes to color editing, that I only wish they existed in photo editors. To the point there were people posting videos on Youtube about hacky workflows to edit RAW photo files on Resolve and export each one as JPG files haha. Only Darktable seemed to push the technical capabilities of photo editing forward (AgX, paramet…

The short of it is that there’s no money in photography, compared to videography. Movies routinely have 8 or 9 digit budgets, with teams of hundreds of people who have to collaborate to make footage coming from dozens of different cameras look seamless and consistent. Meanwhile, $1M would be an insane budget for a photo shoot. You can see this in the actual skills of people working in the field as well. Anyone workin…

>The short of it is that there’s no money in photography, compared to videography.Movies routinely have 8 or 9 digit budgets, with teams of hundreds of people who have to collaborate to make footage coming from dozens of different cameras look seamless and consistent.

Movies are not where BlackMagic makes their money. It's from the millions and millions of small videographers, news teams, ad teams, and content creators.

Same for photos.

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