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Ask HN: What Are You Working On? (April 2026)

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Re: Ask HN: What Are You Working On? (April 2026)

#531
I built a platform to learn how to build personal AI agents and test them with fast feedback. It is free for individuals and small teams.

Platform deterministically generates tasks, creates environments for them, observes AI agents and then scores them (not LLM as a judge).

We just ran a worldwide hackathon (800 engineers across 80 cities). Ended up creating more than 1 million runtimes (each task runs in its own environment) and crashing the platform halfway.

104 tasks from the challenge on building a personal and trustworthy AI agent are open now for everyone.

https://bitgn.com/

To get started faster you can use a simple SGR Next Step agent: https://github.com/bitgn/sample-agents

Re: Ask HN: What Are You Working On? (April 2026)

#532
I've been on sabbatical (not on leave from anywhere, just decided to take a break from work) for months now, taking some time for myself. Minimal tech stuff until more recently, but now I'm back in the deep end.

The main thing I'm currently working on is a platform for organizing and discovering in-person events. Still not certain about the boundaries for "Phase 1", but I have a bunch of ideas in that space that I've been incubating for a while. One subset of features will be roughly similar to that app you've probably heard of that starts with 'M' and ends with 'p', but hopefully an improvement, at least for the right audience. But wait, there's more. :)

Currently building it; it's not public yet, so no link. Next month. I also have an external deadline around that time.

Thinking about how to grow the userbase is intimidating, but I think it might end up being fun.

Re: Ask HN: What Are You Working On? (April 2026)

#533
I have been working for several months (maybe half a year) on the IUP fork, a cross-platform UI library with native controls https://github.com/gen2brain/iup-go . I added more drivers/backends, Cocoa, WinUI, Qt, GTK4, FLTK, and EFL. New controls, like Table, Popover, Toggle SWITCH, and modern Tray support. WebBrowser control uses modern browsers; there is a JAVASCRIPT attribute for proper hybrid native/web apps. GLCanvas now uses EGL for both X11 and Wayland, and of course, there is proper Wayland support for all Linux toolkits. I still have a long list of TODO with issues I want to fix, all the docs that need updating, etc. The plan is to post a "Show HN" after I finish with all current tasks.

Re: Ask HN: What Are You Working On? (April 2026)

#535

I'm continuing to hack on Tiled Words, my daily word puzzle! https://tiledwords.com After winning the Playlin Player's Choice award I've noticed an uptick in players as well as some people sharing videos on YouTube which has been fun. I've got a few thousand people playing every day. I just launched user accounts today so user's can now track their progress across devices and share their stats with each other. This e…

Thanks for making this. It's totally refreshingly intuitive while doing the practice puzzle!

Just tried it out on my browser. Will be following this.

Also would love to see your workflow you spoke about, on coming up with puzzle ideas and tile arrangements. Cheers!

Re: Ask HN: What Are You Working On? (April 2026)

#536
I am working an https://app.proxytopia.com

At a first glance it's a mobile proxy service, but the entire backend of it allows anyone to create their own mobile proxy and be able to access it anywhere through the internet, seamlessly. That's the 2nd phase of the website which is still long ways to go, but very happy with how stable the platform is and how fully it's automated.

Tech stack is a bit unconventional for a public facing website, as it's Blazor Server. As a C# dev in my day job, I've found Blazor to be quite capable and stable to quickly iterate through my ideas. And was pleasantly surprised to see how easily I can deploy the app into a Linux VPS through docker, which I didn't think was possible a few years ago.

Re: Ask HN: What Are You Working On? (April 2026)

#540
True Trials - motorcycle trials simulator with two-axis leaning controls.

https://truetrials.substepgames.com

I'm a long time fan of the Trials[1] game series, and it's sad that we might never see another trials game from RedLynx[2]. On the other hand, it's a great opportunity to make it myself.

It's going to be free to play, web based, running on 10yo hardware, with open leaderboards and ability for users to create custom levels.

[1]: https://en.wikipedia.org/wiki/Trials_(series)

[2]: https://www.reddit.com/r/TrialsGames/comments/1i0qetb/has_th...

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