An Android mobile app to send e-mails to myself(capture mechanism from GTD)
Ask HN: What Are You Working On? (April 2026)
521–530 of 1001 posts
Re: Ask HN: What Are You Working On? (April 2026)
#522Re: Ask HN: What Are You Working On? (April 2026)
#523I'm still obsessed with making my game, which you can try it at the link above (it is desktop only). This is my first "real" game, and it has been incredibly fun and rewarding. I've been working on it in the evenings for about 4 or 5 months.
It is a very ambitious mix of genres - shoot-em-up and deck-building. A lot of people said that those are genres that shouldn't be combined, but I think it turned out to be a fun little game. Folks who are not fans of one (or either) of the genres are actually playing it. I built a global high-score leaderboard, and there are people (including a few of my friends) competing on it. Whoever knocks my friend "BER" from first place will earn a beer from me.
This is purely a fun project, although I'm now seriously considering releasing it on steam when I finish everything I planned for it. It is made in Kaplay, a small JavaScript gamedev library, which is a big part of what makes it fun. If you try it out, please leave a comment, I would love more feedback!
Re: Ask HN: What Are You Working On? (April 2026)
#524Coming from a place where buying games is very expensive, and gaming is an expensive hobby in general.
Tried rotating games locally between friends and friends of friends, now scaling it up.
Re: Ask HN: What Are You Working On? (April 2026)
#525Each cat mirrors the agent's state, such as sleeping when idle, walking when working, sitting when waiting for input, running toward your cursor when it needs permission.
Fully native Swift, no Electron, under 5 MB, zero network requests, all session data stays local as plain JSON.
I published it source-available with an honor-system license, but this week I’m going to fully open source it and remove the licence. The payment/nag system was an interesting experiment but the project is more useful to me as a proper OSS tool at this point.
Re: Ask HN: What Are You Working On? (April 2026)
#526My problem: my super-long, months-old ChatGPT threads were breaking down. Even typing got slow, and the longer the threads got, the more they hallucinated. I loved Google AI Studio and paid for it, but I was constantly deleting and re-editing the same thread just to try a different angle. And I couldn't run multiple frontier models against the same context or files without copy & paste and tab switching.
I do 99% of my AI work now in Alyph. One board instead of a dozen tabs, branch anywhere, hot-swap models on the same context. Best guess: I'm 3x faster building things. The honest 1% failure case: it's too slow to load for a quick throwaway question.
Hardest technical problem so far: layout algorithms for an infinite canvas.
Pre-revenue, early users. Building self-service billing now.
Looking for a co-founder who's sold B2B software before.
Re: Ask HN: What Are You Working On? (April 2026)
#527Command replaces that with a platform that maps to their real sites, real assets, and real operational constraints, so they can actually run the program, not just document it.
Consulting firms use it to deliver more engagements with the same team. Asset owners use it to keep the program alive between engagements, or run one themselves.
Re: Ask HN: What Are You Working On? (April 2026)
#528Data support tool for pharmacists to identify savings and best value opportunities for their local health system (NHS/UK)
I'm a pharmacist, worked in the community for 5-6 years before moving into medicines optimisation, which in short is focused on ensuring we use the right medicine at the right time to get the best return on investment in terms of £/patient outcome.
Been a hobby coder for about a decade now, but this is my first attempt at a full stack application (airflow, db, backend, frontend).
Mobile formatting is a little bleh and there's some obvious issues. But it's been rather nice setting up something a bit more rigid/resilient than my previous clandestine approaches
Re: Ask HN: What Are You Working On? (April 2026)
#529https://muffinman-io.itch.io/spacedeck-x I'm still obsessed with making my game, which you can try it at the link above (it is desktop only). This is my first "real" game, and it has been incredibly fun and rewarding. I've been working on it in the evenings for about 4 or 5 months. It is a very ambitious mix of genres - shoot-em-up and deck-building. A lot of people said that those are genres that shouldn't be combin…
Loved the music.
Didn't know what was going on half the time.
Positively overwhelmed.
Thanks for that little spark of joy!