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The economics of software teams: Why most engineering orgs are flying blind

viktorcessan.com

1–10 of 299 posts

Re: The economics of software teams: Why most engineering orgs are flying blind

#2
> The obvious objection is that code produced at that speed becomes unmanageable, a liability in itself. That is a reasonable concern, but it largely applies when agents produce code that humans then maintain. Agentic platforms are being iterated upon quickly, and for established patterns and non-business-critical code, which is the majority of what most engineering organizations actually maintain, detailed human familiarity with the codebase matters less than it once did. A messy codebase is still cheaper to send ten agents through than to staff a team around. And even if the agents need ten days to reason through an unfamiliar system, that is still faster and cheaper than most development teams operating today. The liability argument holds in a human-to-human or agent-to-human world. In an agent-to-agent world, it largely dissolves.

I keep seeing this assumption that "unmanageable" caps out at "kinda hard to reason about", and anyone with experience in large codebases can tell you that's not so. There are software components I own today which require me to routinely explain to junior engineers (and indeed to my own instances of Claude) why their PR is unsound and I won't let them merge it no matter how many tests they add.

Re: The economics of software teams: Why most engineering orgs are flying blind

#3
> The obvious objection is that code produced at that speed becomes unmanageable, a liability in itself. That is a reasonable concern, but it largely applies when agents produce code that humans then maintain. Agentic platforms are being iterated upon quickly, and for established patterns and non-business-critical code, which is the majority of what most engineering organizations actually maintain, detailed human familiarity with the codebase matters less than it once did. A messy codebase is still cheaper to send ten agents through than to staff a team around. And even if the agents need ten days to reason through an unfamiliar system, that is still faster and cheaper than most development teams operating today. The liability argument holds in a human-to-human or agent-to-human world. In an agent-to-agent world, it largely dissolves.

Then I'd wager it's the same for the courses and workshop this guy is selling...an LLM can probably give me at least 75% of the financial insights for not even .1% of what this "agile coach" is asking for his workshops and courses.

Maybe the "agile coach LLM" can explain to the "coding LLM's" why they're too expensive, and then the "coding LLM's" can tell the "agile coach LLM" to take the next standby shift then, if he knows so much about code?

And then we actual humans can have a day off and relax at the pool.

Re: The economics of software teams: Why most engineering orgs are flying blind

#4
The 3-5x return threshold is the part most eng leaders never internalize. I've seen teams spend entire quarters on internal tooling that saves maybe 20 minutes per developer per week — nowhere near break-even, let alone a healthy return. The uncomfortable truth is that most prioritization frameworks (RICE, WSJF, etc.) deliberately avoid dollar amounts because nobody wants to see the math on their pet project. Once you attach real costs to sprint decisions, half the roadmap becomes indefensible.

Re: The economics of software teams: Why most engineering orgs are flying blind

#7
When I see someone just throwing a lot of numbers and graphs at me, I see that there are in to win an argument, and not propose an idea.

Of late, I've come across a lot of ideas from Rory Sutherland and my conclusion from listening to his ideas is that there are some people, who're obsessed with numbers, because to them it's a way to find certainty and win arguments. He calls them "Finance People" (him being a Marketing one). Here's an example

"Finance people don’t really want to make the company money over time. They just thrive on certainty and predictability. They try to make the world resemble their fantasy of perfect certainty, perfect quantification, perfect measurement.

Here’s the problem. A cost is really quantifiable and really visible. And if you cut a cost, it delivers predictable gains almost instantaneously."

> Choosing to spend three weeks on a feature that serves 2% of users is a €60,000 decision.

I'd really want to hire the Oracle of a PM/ Analyst that can give me that 2% accurately even 75% of the time, and promise nothing non-linear can come from an exercise.

Re: The economics of software teams: Why most engineering orgs are flying blind

#8
post #5

Using ‘blind’ to mean ‘ignorant’ is like using any disability label as a synonym for ‘bad’—it turns a real condition into an insult.

"Flying blind" is a completely standard idiom originating from flying while blinded by e.g. cloud or darkness. Its meaning is a figurative transplant of a literal description.

Re: The economics of software teams: Why most engineering orgs are flying blind

#9

> The obvious objection is that code produced at that speed becomes unmanageable, a liability in itself. That is a reasonable concern, but it largely applies when agents produce code that humans then maintain. Agentic platforms are being iterated upon quickly, and for established patterns and non-business-critical code, which is the majority of what most engineering organizations actually maintain, detailed human fam…

Yeah this really breaks down when you put the logic up against ANY sort of compliance testing. Ok you don’t meet compliance, your agents have spent weeks on it and they’re just adding more bugs. Now what are you going to do? You have to go into the code yourself. Uh oh.

Re: The economics of software teams: Why most engineering orgs are flying blind

#10
Making it solely about the extraction of dollars is a great recipe to make something mediocre. See Hollywood or Microslop.

Its like min-maxing a Diablo build where you want the quality of the product to be _just_ above the "acceptable" threshold but no higher because that's wasting money. Then, you're free to use all remaining points to spec into revenue.

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