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Google removes "Doki Doki Literature Club" from Google Play

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Re: Google removes "Doki Doki Literature Club" from Google Play

#201
post #169

Binding of Isaac is a game that takes hundreds of hours to beat, and worked well on iPad. It cost $15. It was removed and so Edmund McMillen the creator resolved to never publish on Apple platforms again. Disappointing for me because his new game is Windows only, but I can’t blame him. I could have sworn there was a discussion about this years ago but I went looking for it on HN and just found a comment I made years…

> Edmund McMillen the creator resolved to never publish on Apple platforms again

It was only temporarily banned. It's currently still on the App store since 2017.

Re: Google removes "Doki Doki Literature Club" from Google Play

#202
post #7

Just want to drive by and mention - a friend told me to play DDLC and I was highly skeptical given the anime pin-up girl art style. I eventually gave in and gave it a shot. It's an amazing "playable story" unlike anything I have ever played. Super creative and well worth the couple hours it takes to play. I think it could use a few trigger warnings and it should be rated PG-13 / R, but there's stuff on Netflix 10x mo…

> I think it could use a few trigger warnings

Doesn't DDLC start with the following?

> This game is not suitable for those who are easily disturbed. Individuals suffering from anxiety or depression may not have a safe experience playing this game. For content warnings, please visit https://ddlc.moe/warning.

Then the plus version even added in-game content warnings?

https://teamsalvato.com/news/updates-to-content-warnings-in-...

Also, the game is rated PEGI 18, USK 18, M, CERO C, in various countries.

Re: Google removes "Doki Doki Literature Club" from Google Play

#203
post #169

Binding of Isaac is a game that takes hundreds of hours to beat, and worked well on iPad. It cost $15. It was removed and so Edmund McMillen the creator resolved to never publish on Apple platforms again. Disappointing for me because his new game is Windows only, but I can’t blame him. I could have sworn there was a discussion about this years ago but I went looking for it on HN and just found a comment I made years…

FWIW I witnessed a friend of mine playing Mewgenics via Proton on his Arch desktop. Seemed to work fine. So, only Windows-only to the usual degree, it doesn't seem to have any sort of problematic DRM or anti-cheat to worry about.

Re: Google removes "Doki Doki Literature Club" from Google Play

#204

This is a great game especially on PC. I don't know if the hidden files are available on mobile, but it was a great dive into hiding data in plain sight, with the game files, from decoding binary hidden in images, to spectrograph QR codes hidden in audio. Friend recommended the game to me and I'll never forgive them, only Monika.

vivid/stasis (gratis VN/rhythm game on Steam) has some cool ARG stuff like this as well. I'd highly recommend it.

Re: Google removes "Doki Doki Literature Club" from Google Play

#205
post #7

Just want to drive by and mention - a friend told me to play DDLC and I was highly skeptical given the anime pin-up girl art style. I eventually gave in and gave it a shot. It's an amazing "playable story" unlike anything I have ever played. Super creative and well worth the couple hours it takes to play. I think it could use a few trigger warnings and it should be rated PG-13 / R, but there's stuff on Netflix 10x mo…

> I think it could use a few trigger warnings There is no scientific evidence whatsoever that trigger warnings have a positive effect and growing evidence they are either ineffectual or actually negative.

I think its reasonable to know what you are getting into before you buy.

E.g. if i'm planning family movie night, i probably don't want an R movie. There is nothing wrong with R movies its just sometimes not what I'm looking for. Its nice to be able to see at a glance if the product is what i am looking for. Its really not that different than labelling something as sci-fi or rom-com, etc.

Re: Google removes "Doki Doki Literature Club" from Google Play

#207

Earlier quoted context omitted.

Gore in shooters is culturally treated as much less "violent" than e.g. graphic scenes of suicide. You could make an argument that it shouldn't be, but it is.

Most shooters are an abstraction, i.e. you're not really shooting anyone. You are, but you're not. Most of them are in the same league of violence that an aggressive debate would be in.

Which is really sad. Video games with dehumanized violence: a-ok. Video games that show you the actual consequences of violence, well that is a bridge too far.

Perhaps soiety would be better if it was reversed.

Re: Google removes "Doki Doki Literature Club" from Google Play

#208

If you want to play bishoujoge, just play the PC version so you don't have to deal with things being censored. The Play Store and App Store do not allow R18 images so the games have to be censored.

To be clear, the most sexual thing that happens in this game is that two characters almost kiss, but are interupted by a third character before it happens. The romance in this game is about as explicit as a disney movie.

The controversy is entirely because it deals with themes of mental health and suicide.

Re: Google removes "Doki Doki Literature Club" from Google Play

#210

Earlier quoted context omitted.

That's the problem. Every country has an alternative or ten, but what people actually need is one system that works across borders. That's the only way it reaches enough critical mass to be useful internationally beyond the EU, which nowadays is a requirement for it to be able to replace Visa/Mastercard in a decade or so.

There's never been a system like that. Given this reality, it seems like a stretch to say that people need one.

Visa/Mastercard is the system right now. European banks issue these US debit cards often as the primary card for an account.
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