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How long-distance couples use digital games to facilitate intimacy (2025)

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Re: How long-distance couples use digital games to facilitate intimacy (2025)

#21
When I broke my leg in 2006, I had a Windows machine and a modem. I searched around to discover a game that could occupy my free time. I wanted a puzzle game: I knew that much. I was looking for multiplayer games, so I happened to find “Yohoho! Puzzle Pirates” whose introductory game, Bilging, was essentially “Bejeweled” in a co-op MMOG context.

I loved the game and the concept so much that I stuck around for years. Eventually, I met a woman who was from Catalonia. And we began a long-distance romance. And for months, our romance built on the foundation of our crew and our pirate flag, and our community-building within the game’s context. We won many victories and pillaged much booty, and eventually she offered to come and visit me where I lived in Arizona.

She visited for a few weeks, during which we visited my parents, and we found ourselves engaged to be married. Thereafter, we continued our game-based LDR, but she also insisted that I not only upgrade to ADSL, but also that I travel to visit her in Spain.

It turns out that real life was far more difficult for me to manage a romantic relationship. It fell apart, and so did the airline that was supposed to take me home. My parents intervened, rescuing me and bringing me home, but I was profoundly damaged by that experience, and honestly, if some kind of romance develops online, you’d better test it ASAP in real life, lest either of you be deceived by the masks worn in online communities, especially any type of game.

Re: How long-distance couples use digital games to facilitate intimacy (2025)

#22
My husband and I play Wingspan together when I’m traveling for work. He likes board games in general, so it’s something familiar for both of us. And Wingspan is complex enough to reward skill, but also random enough that the outcome isn’t guaranteed when players are of different levels.

Re: How long-distance couples use digital games to facilitate intimacy (2025)

#23

When I broke my leg in 2006, I had a Windows machine and a modem. I searched around to discover a game that could occupy my free time. I wanted a puzzle game: I knew that much. I was looking for multiplayer games, so I happened to find “Yohoho! Puzzle Pirates” whose introductory game, Bilging, was essentially “Bejeweled” in a co-op MMOG context. I loved the game and the concept so much that I stuck around for years.…

Awww I am sorry your piratey romance didn’t work out, people can definitely turn out to be different from their pirates, but I hope Puzzle Pirates (my game) was overall a positive experience for you. It’s nice to see it mentioned on HN. It’s still online today with a crew of quite salty pirates ;)

Re: How long-distance couples use digital games to facilitate intimacy (2025)

#24

I credit ESO for helping with my LDR over 7 years. Time on the phone wouldn’t have been the same. With games you are doing things together and sharing experiences. It is quality time in a reduced quality world.

I met my wife through Dungeon Siege back in 2003. We were both teenagers and had a long distance relationship throughout our student years - meeting for a few weeks every holiday - before moving in together in our twenties.

After we both got jobs and bought a house, we decided to get Elder Scrolls Online to have an online game to play together while physically sitting next to each other. It was an obvious choice since we're both big elder scrolls fans. It was a wonderful experience and really echoed the way we met in a beautiful way.

Re: How long-distance couples use digital games to facilitate intimacy (2025)

#25

When I broke my leg in 2006, I had a Windows machine and a modem. I searched around to discover a game that could occupy my free time. I wanted a puzzle game: I knew that much. I was looking for multiplayer games, so I happened to find “Yohoho! Puzzle Pirates” whose introductory game, Bilging, was essentially “Bejeweled” in a co-op MMOG context. I loved the game and the concept so much that I stuck around for years.…

Awww I am sorry your piratey romance didn’t work out, people can definitely turn out to be different from their pirates, but I hope Puzzle Pirates (my game) was overall a positive experience for you. It’s nice to see it mentioned on HN. It’s still online today with a crew of quite salty pirates ;)

Overall, this relationship and all the others on YPP were a net-positive for me, and I had immensely wonderful times playing "the social puzzle" as well as blockading, and pretending to be a wealthy mogul, and "governing" an island on behalf of the flag.

I did indeed fall in love with the sound of her voice, and if it had been a malicious ruse or "catfishing" I would've been crushed. But, having been an Internet user since 1989, I like to think I'm fairly savvy. I mean, some of the "hot girls" I had interacted with turned out to be fat, smelly dudes, but they never really surprised me!

Eventually, I bowed out when I realized that the game had become quite solitary for me, grinding out solo puzzles every day without really socializing anymore.

But at that time, 20 years ago, I was holed-up in my little apartment and not socializing much, due to the broken leg injury, the extreme heat, and poverty. So, in many ways, this MMOG helped to socialize me and kept me sane, at that critical juncture in life.

Since then, I've managed to adapt better, socially, to real life, and I can get out and interact with real people on most days of the week, so that's a big win.

And my ex-fiancée did find the man of her dreams, after all, and it seems that she got what she wanted out of the experience as well. No regrets!

Re: How long-distance couples use digital games to facilitate intimacy (2025)

#26

I met my wife playing World of Warcraft some 16 years ago. She played a protection paladin, and I was a restoration shaman who was pretty new to doing group content. She had been looking for a healer for a heroic dungeon she and her friends were about to do, and I messaged her. We all got on really well, and three of us (myself, my wife, and one friend from that original group of five) still play WoW to this day. It…

My story isn't digital, but similarly required so many variables to coincide.

My friend got promoted and wanted to celebrate by going to a bar. His peer/colleague was also invited, and she had been hit by a bus only days before, totaling her car, but she wanted to come and convinced her neighbor to drive her to the bar. I came late, and sat far from my friend, as he invited several people, and the seats near him were taken. My friends colleagues neighbor was also at the end because she is shy and wasn't going to get into the main convo. She was cute, but I wasnt trying to pick her up, mostly just pity-chatted with her since she was clearly uncomfortable being there. And it turns out we really enjoyed chatting with each other. We meshed so well in fact, that we ended up marrying later. Obviously I skipped detail, but a lot happened for us to meet, and the window was tiny.

What if I or the peer had been busy, or my friend didn't get the promotion, or the peer's car hadn't been totaled? Or my wife, who didn't drink, had refused to go to the bar?

Re: How long-distance couples use digital games to facilitate intimacy (2025)

#27

I get the impression dating via games is becoming much more common in general. Anecdotal example - I'm 39 and used to be an avid counterstrike player, and back in my days (2005-2014) it was 99.9% men. But every so often I play it now and I've been surprised by the number of women I've played with, and doubly surprised by the number of them who have made flirtatious advances. So much so that if I was single I'd almost…

My sister used to game a fair bit and she got sent loads of free stuff by thirsty guys. She even got a mechanical keyboard sent to her. At least half the "girls" online are guys pretending to be girls to get those sweet benefits (can't say I blame them).

Re: How long-distance couples use digital games to facilitate intimacy (2025)

#28

When I broke my leg in 2006, I had a Windows machine and a modem. I searched around to discover a game that could occupy my free time. I wanted a puzzle game: I knew that much. I was looking for multiplayer games, so I happened to find “Yohoho! Puzzle Pirates” whose introductory game, Bilging, was essentially “Bejeweled” in a co-op MMOG context. I loved the game and the concept so much that I stuck around for years.…

Awww I am sorry your piratey romance didn’t work out, people can definitely turn out to be different from their pirates, but I hope Puzzle Pirates (my game) was overall a positive experience for you. It’s nice to see it mentioned on HN. It’s still online today with a crew of quite salty pirates ;)

Aha, what a small world...

Puzzle Pirates was a very big part of my growing up. One of the first online games I had the pleasure of playing. I still download and check in every few years :)

Yar har har!

Re: How long-distance couples use digital games to facilitate intimacy (2025)

#29
> A minority of couples (16%) displayed a preference for 1v1 gameplay, exemplified by casually competitive trivia games such as Skribbl.io (a Scrabble clone) or drawing games similar to Pictionary.

Uh, skribbl.io is definitely not a Scrabble clone lol (And also not really a 1v1 game)

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