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Google removes "Doki Doki Literature Club" from Google Play

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Re: Google removes "Doki Doki Literature Club" from Google Play

#151

[flagged]

I’m glad I had to scroll down this far to find such a breathtakingly ignorant take. DDLC has zero fan service. It’s a story that happens to deal with subjects often encountered by adolescents.

There’s no good reason for this except general Western bias against Japanese moe

Re: Google removes "Doki Doki Literature Club" from Google Play

#152

If you want to play bishoujoge, just play the PC version so you don't have to deal with things being censored. The Play Store and App Store do not allow R18 images so the games have to be censored.

> If you want to play bishoujoge This is almost certainly not banned for pornographic reasons.

Wouldn’t be the first time people assumed it was porn just from the cover. Chaos;Head/Noah was mistakenly banned from Steam for this reason until there was an outcry.

Re: Google removes "Doki Doki Literature Club" from Google Play

#153
post #115

Earlier quoted context omitted.

And it's also one of the most impressive displays of RenPy's capabilities you'll ever see. Plenty of games do amazing things with ren'py that you wouldn't think were possible just by looking at the dialogue DSL. Maps, HUDs, minigames, incredibly dynamic pathways through the game. But DDLC takes it to a different level, partly by looking so "normal" on its surface. In college I made some spare cash writing Ren'py game…

I've played it, but what's impressive about this game (technically)? I don't remember its implementation being anything special as opposed its plot.

I think it's mainly in relation to the constraints of the game engine, and also that the game engine being flexible enough to enable the gimmicks. I haven't played DDLC and probably never will, but from what I've read about it, like games with similar core themes (not dating sim) it has some gimmicks that tend to stretch the capabilities of a closed-down game engine, sometimes requiring patches to the engine itself. In this case the game engine Renpy offers an extensive DSL that makes it easy to add story scenes, media and dialogues, but allows you to fall back to python to do some tricky things.

Re: Google removes "Doki Doki Literature Club" from Google Play

#154
post #7

Just want to drive by and mention - a friend told me to play DDLC and I was highly skeptical given the anime pin-up girl art style. I eventually gave in and gave it a shot. It's an amazing "playable story" unlike anything I have ever played. Super creative and well worth the couple hours it takes to play. I think it could use a few trigger warnings and it should be rated PG-13 / R, but there's stuff on Netflix 10x mo…

DDLC borrowed a lot from YOU and ME and HER: A Love Story (Kimi to Kanojo to Kanojo no Koi), which I consider generally superior to DDLC. I say this not to diminish DDLC, which is excellent, but as a plug for anyone who enjoyed DDLC and wants more mind warping content like that.

Re: Google removes "Doki Doki Literature Club" from Google Play

#155

Earlier quoted context omitted.

Brazil and India have created alternatives to Mastercard/Visa duopoly. EU is seeking to do the same.

China has cleverly replaced the Mastercard/Visa duopoly with an AliPay/WeChat Pay duopoly.

They'd like to. Vending machines will no longer sell to you unless you can pay that way.

For more significant things, you can still use cash. I'd go down to my landlord's bank every three months to pay the rent.

Re: Google removes "Doki Doki Literature Club" from Google Play

#156

Earlier quoted context omitted.

Many countries have alternatives already. In Poland Blik is ubiquitous and very very easy to use. And I love how it's implemented, Visa and MasterCard could learn from it. Tldr - you open the app on your phone and it gives you a 6 digit BLIK code, you give that code to the seller, then a notification comes up on the app saying "seller X is trying to debit your account by amount Y, agree?". It's brilliant because then…

That's the problem. Every country has an alternative or ten, but what people actually need is one system that works across borders. That's the only way it reaches enough critical mass to be useful internationally beyond the EU, which nowadays is a requirement for it to be able to replace Visa/Mastercard in a decade or so.

There's never been a system like that. Given this reality, it seems like a stretch to say that people need one.

Re: Google removes "Doki Doki Literature Club" from Google Play

#157

Earlier quoted context omitted.

Not Microsoft. "Sideloading" is not even a term in Windows culture the way it is with Apple and Google because it's not a second-class citizen.

Old windows yeah. Now they also require code signing, etc.

Not required

Source: I use Windows and Windows VMs sometimes and install whatever I want without hassle.

Re: Google removes "Doki Doki Literature Club" from Google Play

#159
post #7

Just want to drive by and mention - a friend told me to play DDLC and I was highly skeptical given the anime pin-up girl art style. I eventually gave in and gave it a shot. It's an amazing "playable story" unlike anything I have ever played. Super creative and well worth the couple hours it takes to play. I think it could use a few trigger warnings and it should be rated PG-13 / R, but there's stuff on Netflix 10x mo…

If you only played it once without knowing the ending, I strongly recommend a second playthrough. Some dialogues and poems have a wildly different meaning once you know things. Also, I fully recommend DDLP+ too. The extra stories don't have any real gameplay, but they are really good, and add.some depth to the characters.

I'm not sure I could tolerate a second play through. One part in particular that just goes on and on and on for what feels like forever is really tough to get through and resume the plot.

Re: Google removes "Doki Doki Literature Club" from Google Play

#160

Earlier quoted context omitted.

> I think it could use a few trigger warnings There is no scientific evidence whatsoever that trigger warnings have a positive effect and growing evidence they are either ineffectual or actually negative.

If you've ever had trauma, especially recent, you'll appreciate well done content warnings. You don't want the dramatic plot twist to happen to be exactly the topic you've been trying to avoid so that you can slowly get better. If you've experienced a certain kind of trauma, it's not a matter willpower. It involves a loss of control over one's emotional response and thoughts which can be triggered by things that rela…

Teaching people to not let emotions get to them, and offending them to build up that immunity, used to be a normal part of life. I wonder what happened.
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