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Google removes "Doki Doki Literature Club" from Google Play

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141–150 of 309 posts

Re: Google removes "Doki Doki Literature Club" from Google Play

#141
post #7

Just want to drive by and mention - a friend told me to play DDLC and I was highly skeptical given the anime pin-up girl art style. I eventually gave in and gave it a shot. It's an amazing "playable story" unlike anything I have ever played. Super creative and well worth the couple hours it takes to play. I think it could use a few trigger warnings and it should be rated PG-13 / R, but there's stuff on Netflix 10x mo…

> I think it could use a few trigger warnings There is no scientific evidence whatsoever that trigger warnings have a positive effect and growing evidence they are either ineffectual or actually negative.

If you've ever had trauma, especially recent, you'll appreciate well done content warnings. You don't want the dramatic plot twist to happen to be exactly the topic you've been trying to avoid so that you can slowly get better.

If you've experienced a certain kind of trauma, it's not a matter willpower. It involves a loss of control over one's emotional response and thoughts which can be triggered by things that relate to your trauma.

Don't knock on content warnings just because they lack rigorous evidence or because "trigger warnings" became the butt of jokes for a while. They have a genuine utility.

Re: Google removes "Doki Doki Literature Club" from Google Play

#142

Earlier quoted context omitted.

And it's also one of the most impressive displays of RenPy's capabilities you'll ever see. Plenty of games do amazing things with ren'py that you wouldn't think were possible just by looking at the dialogue DSL. Maps, HUDs, minigames, incredibly dynamic pathways through the game. But DDLC takes it to a different level, partly by looking so "normal" on its surface. In college I made some spare cash writing Ren'py game…

Any examples of other impressive Ren'py showcases?

I really enjoyed Roadwarden. Interesting take on an old fantasy genre and gave me “this is ancient history” vibes. I’m not usually into visual novels but beat this game. It’s available for under $3 right now, I am showing 20 hours played, totally worth it.

https://store.steampowered.com/app/1155970/Roadwarden/

Re: Google removes "Doki Doki Literature Club" from Google Play

#143
post #7

Just want to drive by and mention - a friend told me to play DDLC and I was highly skeptical given the anime pin-up girl art style. I eventually gave in and gave it a shot. It's an amazing "playable story" unlike anything I have ever played. Super creative and well worth the couple hours it takes to play. I think it could use a few trigger warnings and it should be rated PG-13 / R, but there's stuff on Netflix 10x mo…

> I think it could use a few trigger warnings There is no scientific evidence whatsoever that trigger warnings have a positive effect and growing evidence they are either ineffectual or actually negative.

Please elaborate.

Re: Google removes "Doki Doki Literature Club" from Google Play

#144

Earlier quoted context omitted.

Brazil and India have created alternatives to Mastercard/Visa duopoly. EU is seeking to do the same.

Many countries have alternatives already. In Poland Blik is ubiquitous and very very easy to use. And I love how it's implemented, Visa and MasterCard could learn from it. Tldr - you open the app on your phone and it gives you a 6 digit BLIK code, you give that code to the seller, then a notification comes up on the app saying "seller X is trying to debit your account by amount Y, agree?". It's brilliant because then…

I misread blik as “bilk” which is… probably the last word you’d want associated with your credit card or payment processor in English.

Re: Google removes "Doki Doki Literature Club" from Google Play

#147
post #81

Earlier quoted context omitted.

It might not always be warranted, but where it was, increased trust in society, institutions, and systems has been the enabler for economic growth and human development in the past centuries. Talk it down at your own (or more accurately, at all our) peril.

Economic growth and human development over the last several centuries has been the result of a complex web of interleaved prerequisites, that said, trust wasn't one them. People trusted institutions for thousands of years prior to the scientific revolution. Europe had plenty of trust in religious institutions between the collapse of the Roman empire and the scientific revolution, and you know what it got them? Supers…

"Economic growth and human development over the last several centuries has been the result of"

Fossil fuels...most of the growth from 1800-1970 was due to fossil fuels. Not sure why this is such a mystery to so many. Makes sense when you think about it from a physics POV. You use energy to move things, to make things, to travel to buy things, etc. Heck, the middle class wasn't a concept until the industrial revolution which was caused by...say it with me...fossil fuels.

Re: Google removes "Doki Doki Literature Club" from Google Play

#148

1bil+ people have surrendered their right to artistic expression to Google, and another 1bil+ to Apple, and another 1bil+ to Microsoft. Many more billions have surrendered it to Visa and Mastercard. The world will only continue to get worse for the foreseeable future as five corporations assert global control over what is allowed to be published. It is mournful knowing that humanity's peak is behind us.

Sellers across every marketplace have to rise up and demand interoperability and then these rent seeking marketplace will fade.

Re: Google removes "Doki Doki Literature Club" from Google Play

#150
post #115

Earlier quoted context omitted.

And it's also one of the most impressive displays of RenPy's capabilities you'll ever see. Plenty of games do amazing things with ren'py that you wouldn't think were possible just by looking at the dialogue DSL. Maps, HUDs, minigames, incredibly dynamic pathways through the game. But DDLC takes it to a different level, partly by looking so "normal" on its surface. In college I made some spare cash writing Ren'py game…

I've played it, but what's impressive about this game (technically)? I don't remember its implementation being anything special as opposed its plot.

It does a lot of screwing with the interface and game data in ways most VNs do not.
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