1bil+ people have surrendered their right to artistic expression to Google, and another 1bil+ to Apple, and another 1bil+ to Microsoft. Many more billions have surrendered it to Visa and Mastercard. The world will only continue to get worse for the foreseeable future as five corporations assert global control over what is allowed to be published. It is mournful knowing that humanity's peak is behind us.
Hey, on the other hand, zero malware! It is zero, right? Please say it's zero... Just today I found a malicious version of Ledger on the macOS app store. It's been there for five weeks , and there are already some anecdotes out there of people losing their coins. I guess that's somehow the developer's fault for not "staking their claim" to their name, as Apple seems to only monitor for malicious duplicate submissions…
Google removes "Doki Doki Literature Club" from Google Play
31–40 of 309 posts
Re: Google removes "Doki Doki Literature Club" from Google Play
#32Surprising, even by Google's standards. DDLC is a violent game but not much more. What app store rule exactly is it breaking?
Re: Google removes "Doki Doki Literature Club" from Google Play
#33Well, at least we can "sideload" this easily with minimum attrition, right?
If you still want to sideload dangerous unnaproved applications, first just ask Google for permission and then a day later they'll let you sideload applications to your device. I'm so grateful that they are allowing us to do this and protecting us.
Re: Google removes "Doki Doki Literature Club" from Google Play
#34[Spoilers] For those who haven't played, DDLC has subject matter related to self-harm, mental health, suicide that sort of thing. It generally treats the subjects seriously. It has content warnings on it, so people know what they are getting into.
Its weird how we seem much more hung up on censoring video games we are than books or movies. There is way more disturbing books and movies out there. If this was a book i doubt anyone would care. There probably wouldn't even be content warnings on it.
On the other hand, maybe someone trying to ban you is how you know you have achieved the status of "great literature" like all the other banned books.
Re: Google removes "Doki Doki Literature Club" from Google Play
#35Earlier quoted context omitted.
Not Microsoft. "Sideloading" is not even a term in Windows culture the way it is with Apple and Google because it's not a second-class citizen.
That’s not for lack of trying, though: remember Windows RT?
The concern was serious enough that Valve took a defensive posture and started investing into Linux support. Which, at first, largely failed - but eventually resulted in Steam Deck.
Re: Google removes "Doki Doki Literature Club" from Google Play
#36Re: Google removes "Doki Doki Literature Club" from Google Play
#37Just want to drive by and mention - a friend told me to play DDLC and I was highly skeptical given the anime pin-up girl art style. I eventually gave in and gave it a shot. It's an amazing "playable story" unlike anything I have ever played. Super creative and well worth the couple hours it takes to play. I think it could use a few trigger warnings and it should be rated PG-13 / R, but there's stuff on Netflix 10x mo…
This genre of games are called visual novels. Doki Doki was created with the Ren'Py Visual Novel Engine by the way.
Plenty of games do amazing things with ren'py that you wouldn't think were possible just by looking at the dialogue DSL. Maps, HUDs, minigames, incredibly dynamic pathways through the game. But DDLC takes it to a different level, partly by looking so "normal" on its surface.
In college I made some spare cash writing Ren'py games for some creatives online who had the writing and illustration chops, but needed programming help. At the time, DDLC was the model for great game design in Ren'Py. There are plenty of more technically impressive Ren'py games nowadays, but DDLC is still a terrific example of technical sophistication facilitating the story.
Ren'py is awesome by the way. A tour de force of software design, in my opinion.
Re: Google removes "Doki Doki Literature Club" from Google Play
#38Re: Google removes "Doki Doki Literature Club" from Google Play
#39Re: Google removes "Doki Doki Literature Club" from Google Play
#40Just want to drive by and mention - a friend told me to play DDLC and I was highly skeptical given the anime pin-up girl art style. I eventually gave in and gave it a shot. It's an amazing "playable story" unlike anything I have ever played. Super creative and well worth the couple hours it takes to play. I think it could use a few trigger warnings and it should be rated PG-13 / R, but there's stuff on Netflix 10x mo…
Also, I fully recommend DDLP+ too. The extra stories don't have any real gameplay, but they are really good, and add.some depth to the characters.