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Ask HN: What Are You Working On? (April 2026)

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111–120 of 1001 posts

Re: Ask HN: What Are You Working On? (April 2026)

#112
https://motionparty.net/ - A collection of games you control by waving in front of your camera, similar to playstation eyetoy back in the day. It supports 1-4 players.

I think it works quite well so far, but need to tweak the camera algorithm a bit to make the buttons work better. Thinking about more games to add as well.

Re: Ask HN: What Are You Working On? (April 2026)

#113
I coded a visual novel/adventure game framework in pygame. Pretty much just to see if ai could handle a full project.

Eventually I got scope creeped into a full game with branching stories, item crafting, and a custom cutscene engine...even Trained a model for a few specific art assets.

https://store.steampowered.com/app/4301600/Cherrys_Dungeon/

Re: Ask HN: What Are You Working On? (April 2026)

#115
I'm back to searching for numbers that are palindromes both in decimal and in binary. [0]

I had an insight the other day, that as I fix the n least (and most, it's a palindrome!) significant decimal digits, I also fix the remainder from division in 5^n. Let's call it R. Since I also fix by that point a bunch of least (and most) significant bits, I can subtract how much they contribute mod 5^n from R, to get the remainder from division in 5^n of the still unknown bit. The thing is, maybe it's not possible to get this specific remainder with the unknown bits, because they're too few.

So, I can prepare in advance a table of size 5^n (for one or more ns) which tells me how many bits from the middle of the palindrome I need, to get a remainder of .

Then when I get to the aforementioned situation, all I need to do is to compare the number in the table to number of unknown bits. If the number in the table is bigger, I can prune the entire subtree.

From a little bit of testing, this seems to work, and it seems to complement my current lookup tables and not prune the same branches. It won't make a huge difference, but every little bit helps.

The important thing, though, is that I'm just happy there are still algorithmic improvements! For a long while I've been only doing engineering improvements such as more efficient tables and porting to CUDA, but since the problem is exponential, real breakthroughs have to come from a better algorithm, and I almost gave up on finding one.

[0] https://ashdnazg.github.io/articles/22/Finding-Really-Big-Pa...

Re: Ask HN: What Are You Working On? (April 2026)

#116
I'm working on `tu` (terminal use), which is a way to give agents access to a full blown virtual terminal to operate TUI apps

https://github.com/flipbit03/terminal-use

I'm super proud, because it came to my knowledge that someone at Codex used my tool to debug codex+zellij issues, by running zellij within `tu`, and then codex inside zellij

Re: Ask HN: What Are You Working On? (April 2026)

#117
https://github.com/Realman78/Kiyeovo - I'm currently working towards the full release of my P2P dual-network mode messenger which is currently in beta. The reviews were overwhelmingly positive when I released the beta a week ago so that motivated me to try extra hard to make it pseudo-perfect upon full release

Re: Ask HN: What Are You Working On? (April 2026)

#119
Recently I have been doing a modern Lotus Agenda clone as a native iOS app. I have been implementing a custom CRM using that platform.

Also, Arch Ascent, which is a tool for evolveing microservice-heavy architectures.

https://github.com/mikko-ahonen/arch-ascent/blob/main/doc/de...

Re: Ask HN: What Are You Working On? (April 2026)

#120
I've been writing about interesting books and papers I read for a few years now. I wanted a nice, simple interface to point people to as a "hub" for recommendations that's compatible with a static site.

Here's the MVP interface: https://bcmullins.github.io/reading/

I appreciate any feedback. Hope you find something interesting to read!

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