Looking for people who know hardware well. Let's get to know one another on a flight to Shenzhen :P
Ask HN: What Are You Working On? (April 2026)
111–120 of 1001 posts
Re: Ask HN: What Are You Working On? (April 2026)
#112I think it works quite well so far, but need to tweak the camera algorithm a bit to make the buttons work better. Thinking about more games to add as well.
Re: Ask HN: What Are You Working On? (April 2026)
#113Eventually I got scope creeped into a full game with branching stories, item crafting, and a custom cutscene engine...even Trained a model for a few specific art assets.
Re: Ask HN: What Are You Working On? (April 2026)
#114I am hoping to launch in about a week, so I would love any user feedback! (email in profile)
Re: Ask HN: What Are You Working On? (April 2026)
#115I had an insight the other day, that as I fix the n least (and most, it's a palindrome!) significant decimal digits, I also fix the remainder from division in 5^n. Let's call it R. Since I also fix by that point a bunch of least (and most) significant bits, I can subtract how much they contribute mod 5^n from R, to get the remainder from division in 5^n of the still unknown bit. The thing is, maybe it's not possible to get this specific remainder with the unknown bits, because they're too few.
So, I can prepare in advance a table of size 5^n (for one or more ns) which tells me how many bits from the middle of the palindrome I need, to get a remainder of .
Then when I get to the aforementioned situation, all I need to do is to compare the number in the table to number of unknown bits. If the number in the table is bigger, I can prune the entire subtree.
From a little bit of testing, this seems to work, and it seems to complement my current lookup tables and not prune the same branches. It won't make a huge difference, but every little bit helps.
The important thing, though, is that I'm just happy there are still algorithmic improvements! For a long while I've been only doing engineering improvements such as more efficient tables and porting to CUDA, but since the problem is exponential, real breakthroughs have to come from a better algorithm, and I almost gave up on finding one.
[0] https://ashdnazg.github.io/articles/22/Finding-Really-Big-Pa...
Re: Ask HN: What Are You Working On? (April 2026)
#116https://github.com/flipbit03/terminal-use
I'm super proud, because it came to my knowledge that someone at Codex used my tool to debug codex+zellij issues, by running zellij within `tu`, and then codex inside zellij
Re: Ask HN: What Are You Working On? (April 2026)
#117Re: Ask HN: What Are You Working On? (April 2026)
#118Re: Ask HN: What Are You Working On? (April 2026)
#119Also, Arch Ascent, which is a tool for evolveing microservice-heavy architectures.
https://github.com/mikko-ahonen/arch-ascent/blob/main/doc/de...
Re: Ask HN: What Are You Working On? (April 2026)
#120Here's the MVP interface: https://bcmullins.github.io/reading/
I appreciate any feedback. Hope you find something interesting to read!