I am completely confused about the orbital mechanics in this game. They seem completely broken; at any rate they do not work remotely like any other simulation I've played with (e.g. Gravitation or Kerbal Space Program). The bodies other than the first body appear to actively deflect the spacecraft away!
You have elucidated a real gap in the marketplace: physically accurate mindless tapping orbital mechanics sandbox.
Starfling: A one-tap endless orbital slingshot game in a single HTML file
141–150 of 163 posts
Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#142Earlier quoted context omitted.
I got so annoyed I fixed the annoyances. https://orbitup.surge.sh/ - FPS tweak to fix variable speed - Can bounce - Life points instead of sudden death - Levels - A few effects - Better adjusted difficulty
This thread is a perfect showcase of "You NEED a moat".
Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#143Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#144Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#145Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#146Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#147I would make restarting much much faster than it is now. That's the most annoying part and it breaks the satisfying chain completely for me. I miss and then have to watch it slowly fall, or struggle to find the reset button. And even if I hit the reset, I have to go through the menu. At the very least, put the reset and play again buttons in the same spot, so I can just keep tapping/clicking there. Super Meat Boy is…
Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#148Earlier quoted context omitted.
It's a gap, but not due to lack of trying. I made https://github.com/TeMPOraL/cloze-call a little over 16 years ago, and this itself was inspired by something then at least that much old. Screenshot: https://jacek.zlydach.pl/old-blog/download/projects/ClozeCal... Wonder if I can turn this into browser-playable version with just LLMs. EDIT: Put Claude Code on the task (reason for choice: Claude Desktop lets me just th…
Past my edit window, so - a modernized port true to the spirit, but with some QoL updates, more performant and works half-decently on mobile: https://temporal.github.io/ClozeCall-Web/index-ng.html
or a way to zoom out so that one can try a trajectory that circles around the planets instead of through them. some levels can't be solved because i can't move the mouse outside of the playing area in order to get the trajectory that's needed.
i'd also like an option to replay a specific level. since levels are randomly generated i'd like to be able to replay a level until i can solve it, even if that breaks my streak.
Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#149Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#150Earlier quoted context omitted.
19:50 Put codex and claude (thinking high) to work in parallel to see who could come up with the better physically accurate mindless tapping orbital mechanics sandbox. 20:10 Both codex and claude finish pretty much at the same time, but my kids say claude's version is more fun. 20:50 Claude runs out of its 5h session limit while finetuning some things, while Codex has 80% left (!). https://coezbek.github.io/orbital-t…
It's still pretty far physically accurate because there is infinite acceleration the moment a ship reaches the target orbit.