The first move is always: white rook takes black rook, then the only remaining move for black is to move the knight away, which results in checkmate.
1D Chess
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Re: 1D Chess
#12To win we need to let knight die because rook can move multiple steps to kill the king.
From a third person perspective R2 is a deceptive move that takes advantage algorithm to make the black king back off to kill its knight.
Re: 1D Chess
#13Re: 1D Chess
#14I do wonder how things would change if the board were 9 cells long; 10 cells long; etc. Also, it seems "in the spirit" to permit castling if neither K nor R has moved yet: i.e., from the position
K _ R N r _ n k
White ought to be permitted to
_ R K N r _ n k
(Or maybe there's a stronger argument for R K _ N r _ n k, actually. The former was conceptually "rook moves halfway toward king, then king moves to the other side of rook"; but the latter is "rook moves two steps in king's direction while king moves to the other side of rook.")
I'm pretty sure this wouldn't change the analysis on the 8-cell board at all, though. I wonder if it would change the analysis on any size of board.
Re: 1D Chess
#15Re: 1D Chess
#16Re: 1D Chess
#17Re: 1D Chess
#18i could not beat it, and i can't read that chess notation
Re: 1D Chess
#19i could not beat it, and i can't read that chess notation