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Model-Based Testing for Dungeons & Dragons

loskutoff.com

21–30 of 78 posts

Re: Model-Based Testing for Dungeons & Dragons

#21
post #9

Maybe the content is great, but the AI writing style is really grating with its staccato sentences and faux-"profoundness". Can't bear it any more, stopped reading. "You’re not checking logic. You’re checking shape.". Ugh.

The way things are headed, people with the ability to write on their own are going to be the hottest job in the 2030s.

You think there will still be writing jobs for human beings at all by then?

AI will be so normalized across culture that any raw, unfiltered human expression will read as gross and unprofessional by most people.

Re: Model-Based Testing for Dungeons & Dragons

#22

Shit like this results from a severe misunderstanding of what's enjoyable in a table-top RPG. It's not a fucking video game.

"I fixed the stupidly complicated tabletop game with an even more complicated piece of software! Now you can be confused and not have to look at human faces while you furiously type away at the computer in order to prove to the DM that the ridiculous loophole that you found in the rules is actually logically consistent"

Re: Model-Based Testing for Dungeons & Dragons

#23
I don't understand how "exploits" and "edge cases" can exist in a narrative-driven game where the DM can always just say "cut the shit" if they don't like what the players are doing. Or let it happen for rule of cool. At the end of the day the rules are whatever the DM says they are, and don't have to be rules as written.

Even combat can have a narrative element (and it should, to be fun.) There are rules yes but the game isn't supposed to be this rigid.

Re: Model-Based Testing for Dungeons & Dragons

#24
post #9

Maybe the content is great, but the AI writing style is really grating with its staccato sentences and faux-"profoundness". Can't bear it any more, stopped reading. "You’re not checking logic. You’re checking shape.". Ugh.

Tangent, but.. It must’ve picked up the faux profoundness on LinkedIn. Those posts I find truly unreadable. It half seriously makes me think anyone being able to post anything was a bad move.

Re: Model-Based Testing for Dungeons & Dragons

#25

One of my biggest issues with playing DND is that I never fully understood the rules. I'd play with people who had been playing for years, and they didn't explain things very well, and that made it hard to play. Hopefully, this will help with that.

Agreed. I'm onboarding a couple of new players and see the issues again and again. I'm dropping the overall proficiency score as it just confuses things. skills and abilities just take awhile to become secondhand though.

Re: Model-Based Testing for Dungeons & Dragons

#26

One of my biggest issues with playing DND is that I never fully understood the rules. I'd play with people who had been playing for years, and they didn't explain things very well, and that made it hard to play. Hopefully, this will help with that.

Watch a few different popular gaming sessions on YouTube. Tons to choose from.

It's probably way different than you expect (and will be different between DMs).

Re: Model-Based Testing for Dungeons & Dragons

#27

One of my biggest issues with playing DND is that I never fully understood the rules. I'd play with people who had been playing for years, and they didn't explain things very well, and that made it hard to play. Hopefully, this will help with that.

Agreed. I'm onboarding a couple of new players and see the issues again and again. I'm dropping the overall proficiency score as it just confuses things. skills and abilities just take awhile to become secondhand though.

Proficiency scores are HUGE and extremely important, especially for classes like rogue, bard, etc who rely on them so much - especially for non-combat roleplaying ability or reflex actions.

Re: Model-Based Testing for Dungeons & Dragons

#28

One of my biggest issues with playing DND is that I never fully understood the rules. I'd play with people who had been playing for years, and they didn't explain things very well, and that made it hard to play. Hopefully, this will help with that.

> I never fully understood the rules

I played from the early 80s through early 90s. Mostly AD&D 1e but earlier on the red/blue boxes and later on 2e.

Recently I've taken to reading r/adnd for nostalgia reasons. One thing become abundantly clear real fast, no one I ever played with ever truly understood the rules. Even the "rules lawyers" among us. And I played with a large variety of people from different friend groups, to different game shops, and even some smaller cons.

We understood the key details for the parts we actually used, but we weren't intentionally avoiding the rest, we just didn't understand that they existed. There's just so much minutia in those rule books.

This also makes me chuckle when I see newer players come into r/adnd as part of the OSR movement. Because they *do* seem to assume that all of these rules were commonly applied. But my anecdata would say otherwise. I originally assumed that these newcomers to the old rules would be playing a game I found alien as they'd be bringing in newer sensibilities, but instead I suspect I'd find it alien as they're more likely to be sticklers for the full ruleset!

Re: Model-Based Testing for Dungeons & Dragons

#29

One of my biggest issues with playing DND is that I never fully understood the rules. I'd play with people who had been playing for years, and they didn't explain things very well, and that made it hard to play. Hopefully, this will help with that.

This is one of the biggest issues with DnD in general. It's also one of the reasons behind the simplicity of the Shadowdark[1] RPG.

Shadowdark does not only have much simpler (and fewer) rules, there's also a lot less world building. This encourages the DM and the players to create their own fantasies, rather than adhering to the races described in the (MASSIVE) DnD manual.

[1]: https://www.thearcanelibrary.com/pages/shadowdark

Re: Model-Based Testing for Dungeons & Dragons

#30

One of my biggest issues with playing DND is that I never fully understood the rules. I'd play with people who had been playing for years, and they didn't explain things very well, and that made it hard to play. Hopefully, this will help with that.

Agreed. I'm onboarding a couple of new players and see the issues again and again. I'm dropping the overall proficiency score as it just confuses things. skills and abilities just take awhile to become secondhand though.

You could consider playing Shadowdark with new players instead. It's much more friendly to new players.
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