Earlier quoted context omitted.
As I noted in my other comment (1), in 1985 Amiga OCS bitplane graphics (separate each bits of a pixel index into separate areas) was a huge boon in 2d capability since it lowered bandwidth to 6/8ths but made 3d rendering a major pain in the ass. The Aga chipset of the 1200/4000 stupidly only added 2 more bitplanes. The CD32 chip actually had byte-per-pixel (chunky) graphics modes but the omission from the 1200 was f…
Commodore so slowly and ineffectually improving on the OCS didn't help, but the original sin of the Amiga was committed in the beginning, with planar graphics (i.e., slow and hard to work with, even setting aside HAM) and TV-oriented resolutions/refresh rates (i.e., users needing to buy a "flicker fixer"). It's like they looked at one of the most important reasons for the PC and Mac's success—a gorgeous, rock-solid m…
If it's a sin or feature can of course be debated but I remember playing games on an Amiga in the early 90s and until Doom the graphics capabilities didn't look outdated.
By 1992 with AGA however I agree, flicker and planar graphics(with 8 bitplanes any total memory bandwidth gains were gone) was a downside/sin that should've been fixed to stay relevant.