Show HN: Moon simulator game, ray-casting
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Show HN: Moon simulator game, ray-casting
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Re: Show HN: Moon simulator game, ray-casting
#2https://en.wikipedia.org/wiki/Terminal_Velocity_(video_game)
Re: Show HN: Moon simulator game, ray-casting
#3Re: Show HN: Moon simulator game, ray-casting
#4Re: Show HN: Moon simulator game, ray-casting
#5Simplified physics though. Ever considered a Jebediah Kerman edition?
Re: Show HN: Moon simulator game, ray-casting
#6Re: Show HN: Moon simulator game, ray-casting
#7The extensions suggest themselves - some progression (financial) beyond merely guild hierarchy; some adversarial element (could be economical like bidding for routes.)
Only bit I struggled with was the car-like handling when you turn left and right; I would expect you to orient using yaw axis and then have to use thrust to change your velocity vector. But it certainly is simpler the way you have it.
Re: Show HN: Moon simulator game, ray-casting
#8Re: Show HN: Moon simulator game, ray-casting
#9Hey I really liked this. Reminded me a tiny bit of Lander on the Archimedes, Hardwar (underrated!), Wing Commander-y visuals. The extensions suggest themselves - some progression (financial) beyond merely guild hierarchy; some adversarial element (could be economical like bidding for routes.) Only bit I struggled with was the car-like handling when you turn left and right; I would expect you to orient using yaw axis…