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Show HN: Moon simulator game, ray-casting

mooncraft2000.com

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Re: Show HN: Moon simulator game, ray-casting

#7
Hey I really liked this. Reminded me a tiny bit of Lander on the Archimedes, Hardwar (underrated!), Wing Commander-y visuals.

The extensions suggest themselves - some progression (financial) beyond merely guild hierarchy; some adversarial element (could be economical like bidding for routes.)

Only bit I struggled with was the car-like handling when you turn left and right; I would expect you to orient using yaw axis and then have to use thrust to change your velocity vector. But it certainly is simpler the way you have it.

Re: Show HN: Moon simulator game, ray-casting

#9
post #7

Hey I really liked this. Reminded me a tiny bit of Lander on the Archimedes, Hardwar (underrated!), Wing Commander-y visuals. The extensions suggest themselves - some progression (financial) beyond merely guild hierarchy; some adversarial element (could be economical like bidding for routes.) Only bit I struggled with was the car-like handling when you turn left and right; I would expect you to orient using yaw axis…

The "car-like handling" is still physically accurate - thrusters automatically align your velocity vector to match your view direction. You can think of it as simply an interface - view direction is both a command and a display.
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