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Every GPU That Mattered

sheets.works

131–140 of 217 posts

Re: Every GPU That Mattered

#131
post #110

Matrox needs a mention somewhere. GPUs do raster too, and theirs optimized for an entirely different market.

I remember the Millennium as the first 3D accelerator. It didn't do texturing, but a lot of the games didn't need it yet. It still did gouraud shading.

Re: Every GPU That Mattered

#132
I wouldn't call a card like the 5080 important. It was incremental compared to the previous generation, a poor value for money, and was awkwardly placed - being very cut down compared to the 90 class of that generation - significantly more than earlier generations.

Re: Every GPU That Mattered

#133

It's probably just me being out of touch, but I don't think the GeForce RTX 4000 or 5000 series really mattered/matters that much. At the same time I'd add the S3 ViRGE and the Matrox G200. Both mattered a lot at the time, but not long term.

>S3 ViRGE

decelerator?

>Matrox G200

because it never got opengl driver? Because it was 2x slower than even Savage3D? Nvidia TNT released a month later offering 2x the speed at lower price

https://www.tomshardware.com/reviews/3d-chips,83-7.html

truly a graphic card that mattered! :)

Re: Every GPU That Mattered

#134

Earlier quoted context omitted.

The article blew a huge opportunity to showcase the great diversity of “Pioneering Era” 3D accelerators (they weren’t called GPUs until later). But instead they just pretended it was always NVIDIA vs ATI, and threw in a few Voodoos.

It was only 3dfx and NVIDIA (since the TNT) that mattered in the 1990s though. All the other 3D accelerators were only barely better than software rasterization, if at all. Seeing Quake II run butter smooth on a Riva TNT at 1024x768 for the first time was like witnessing the second coming of Christ ;)

Rendition's VQuake was actually pretty good, more than barely better than software rasterization.

Re: Every GPU That Mattered

#135
post #68

Earlier quoted context omitted.

Or the S3 Savage3D, which, while being inferior to the TNT2, pioneered texture compression. https://en.wikipedia.org/wiki/S3_Texture_Compression

The article blew a huge opportunity to showcase the great diversity of “Pioneering Era” 3D accelerators (they weren’t called GPUs until later). But instead they just pretended it was always NVIDIA vs ATI, and threw in a few Voodoos.

And they say that Nvidia coined the phrase GPU - but I recall that Sony did it earlier... not that it really matters.

Re: Every GPU That Mattered

#136

It's probably just me being out of touch, but I don't think the GeForce RTX 4000 or 5000 series really mattered/matters that much. At the same time I'd add the S3 ViRGE and the Matrox G200. Both mattered a lot at the time, but not long term.

The G200 mattered to some degree for a long time, because most x86 servers up until a few years ago would ship a G200 implementation or at least something pretending to be a G200 card as part of their BMC for network KVM.

Even current Dell servers less than a year old ship with G200 graphics. If it works, why change it? A 1998 ASIC can be put in the corner of a modern chipset for pennies or less.

Re: Every GPU That Mattered

#137

Earlier quoted context omitted.

Sure, I just explained why they probably aren't there. Every GPU that gamers cared about isn't as catchy, I suppose.

The reason datacenter cards even exist are gaming GPUs. gaming basically funded GPU development up to the point of AI explosion. So no, the most important AI card isn't AI card, it's gaming GPUs that funded that mess

If there are 49 cards we have enough to cover both the gaming era of GPUs and the AI era of GPUs.

Re: Every GPU That Mattered

#138
post #10

A lot of GPUs in this list are basically just previous GPU but faster or more RAM. I kind of thought it was going to focus on interesting new architecture innovations.

Not only that but a lot of the "defining games" are just games that appeared at about the same time but can be handled by much older GPUs without issues. For me graphics haven't made a real difference since Unreal Engine 4 anyway. It's all about the content these days, not the skin.

Re: Every GPU That Mattered

#139
post #2

Absolute nostalgia fever. About a month ago, I dug up an old desktop in the corner, took the drives out and gave away the machine. It felt like putting a racehorse to pasture: i7-4790k, 1080 Ti. It was my dream machine when I got it. Dual-boot (as we did back in the old days when Proton wasn't here) to Ubuntu, then Elementary, then Arch. By the time I gave it away it wasn't worth the power cost. And that brought to m…

It is interesting the consumer high you get from buying things. I remember being in a microsoft store like 12 years ago and wanting this Surface laptop. Holding it in my hands but I couldn't afford it. Now I have a Surface Book 3 and it's still cool but not the same experience as it being a flagship/new at the time.

Still there are a lot of laptops I'd like to try when they get cheaper. As far as GPUs I like the Nvidia founder designs, it was a while before I got a 3080 Ti Fe that I ended up having to sell at a loss when I didn't have a job that was sad. I have a 4070 founders now which does struggle on certain games at 1440p but I'm going to use it to run local LLMs.

Re: Every GPU That Mattered

#140

It's probably just me being out of touch, but I don't think the GeForce RTX 4000 or 5000 series really mattered/matters that much. At the same time I'd add the S3 ViRGE and the Matrox G200. Both mattered a lot at the time, but not long term.

> S3 ViRGE and the Matrox G200 Both were only really famous for how terrible they were though. I think the S3 Virge might even qualify as 3D decelerator ;)

The only thing the ViRGE was good for was passing through to a Voodoo2
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