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Every GPU That Mattered

sheets.works

81–90 of 217 posts

Re: Every GPU That Mattered

#81
post #23

Honorable mention, the Rendition Vérité 1000 https://fabiensanglard.net/vquake/index.html Released before the Voodoo 1 with glquake and gl support for Tomb Raider.

Very interesting culture difference between rendition and 3dfx in their chip design approach..

Re: Every GPU That Mattered

#82

It's probably just me being out of touch, but I don't think the GeForce RTX 4000 or 5000 series really mattered/matters that much. At the same time I'd add the S3 ViRGE and the Matrox G200. Both mattered a lot at the time, but not long term.

This is an ad from viral marketing company and everyone here is falling for it.

Re: Every GPU That Mattered

#83
post #68

It's probably just me being out of touch, but I don't think the GeForce RTX 4000 or 5000 series really mattered/matters that much. At the same time I'd add the S3 ViRGE and the Matrox G200. Both mattered a lot at the time, but not long term.

Or the S3 Savage3D, which, while being inferior to the TNT2, pioneered texture compression. https://en.wikipedia.org/wiki/S3_Texture_Compression

+1 to that, when i first saw unreal tournament with the add-on compressed texture pack was a real WOW moment.

Re: Every GPU That Mattered

#84
post #78

I know sheets.works was made with an agent, however, still good taste on the design.

I was going the other way, it wasn't obvious enough that it was going to be a horizontal scroll or how to do it. Vertical spacing felt off and the 'defining game' card at the bottom of the video card is nice information but displayed in a distracting manner.

Re: Every GPU That Mattered

#85

Earlier quoted context omitted.

The G200 mattered to some degree for a long time, because most x86 servers up until a few years ago would ship a G200 implementation or at least something pretending to be a G200 card as part of their BMC for network KVM.

Like virtualized NICs pretending to be an NE2000? That's interesting, do you know why they'd use a G200 and not something like an older ATI chip?

Drivers, probably.

Re: Every GPU That Mattered

#87
post #2

Absolute nostalgia fever. About a month ago, I dug up an old desktop in the corner, took the drives out and gave away the machine. It felt like putting a racehorse to pasture: i7-4790k, 1080 Ti. It was my dream machine when I got it. Dual-boot (as we did back in the old days when Proton wasn't here) to Ubuntu, then Elementary, then Arch. By the time I gave it away it wasn't worth the power cost. And that brought to m…

My truenas scale server still happily running on a i7-3770.

Re: Every GPU That Mattered

#89
post #23

Honorable mention, the Rendition Vérité 1000 https://fabiensanglard.net/vquake/index.html Released before the Voodoo 1 with glquake and gl support for Tomb Raider.

its a very honorable mention in my eyes because its more appropriate of the tile of "first independent Graphics unit" than the Geforce 2. (did more than just blast already projected triangles at the screen)

not that it was an awesome product, but certainly it was flexible.

a good (albeit tiny) demo of that is that vquake has the same wobbling water distortion of the software renderer quake but rendered entirely through the gpu. Perhaps with some interpretation this could be called the "caveman discovered fire" of the pixel shading era.

Re: Every GPU That Mattered

#90
This is a wonderful-looking infographic, but I truly don't think there are 49 GPUs that mattered in the PC gaming hardware space - let alone all of computer graphics. Call it recency bias, but after the Pascal cards it feels like maybe one or two more entrants actually mattered?
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