Honorable mention, the Rendition Vérité 1000 https://fabiensanglard.net/vquake/index.html Released before the Voodoo 1 with glquake and gl support for Tomb Raider.
Every GPU That Mattered
81–90 of 217 posts
Re: Every GPU That Mattered
#82It's probably just me being out of touch, but I don't think the GeForce RTX 4000 or 5000 series really mattered/matters that much. At the same time I'd add the S3 ViRGE and the Matrox G200. Both mattered a lot at the time, but not long term.
Re: Every GPU That Mattered
#83It's probably just me being out of touch, but I don't think the GeForce RTX 4000 or 5000 series really mattered/matters that much. At the same time I'd add the S3 ViRGE and the Matrox G200. Both mattered a lot at the time, but not long term.
Or the S3 Savage3D, which, while being inferior to the TNT2, pioneered texture compression. https://en.wikipedia.org/wiki/S3_Texture_Compression
Re: Every GPU That Mattered
#84I know sheets.works was made with an agent, however, still good taste on the design.
Re: Every GPU That Mattered
#85Earlier quoted context omitted.
The G200 mattered to some degree for a long time, because most x86 servers up until a few years ago would ship a G200 implementation or at least something pretending to be a G200 card as part of their BMC for network KVM.
Like virtualized NICs pretending to be an NE2000? That's interesting, do you know why they'd use a G200 and not something like an older ATI chip?
Re: Every GPU That Mattered
#86Re: Every GPU That Mattered
#87Absolute nostalgia fever. About a month ago, I dug up an old desktop in the corner, took the drives out and gave away the machine. It felt like putting a racehorse to pasture: i7-4790k, 1080 Ti. It was my dream machine when I got it. Dual-boot (as we did back in the old days when Proton wasn't here) to Ubuntu, then Elementary, then Arch. By the time I gave it away it wasn't worth the power cost. And that brought to m…
Re: Every GPU That Mattered
#88Re: Every GPU That Mattered
#89Honorable mention, the Rendition Vérité 1000 https://fabiensanglard.net/vquake/index.html Released before the Voodoo 1 with glquake and gl support for Tomb Raider.
not that it was an awesome product, but certainly it was flexible.
a good (albeit tiny) demo of that is that vquake has the same wobbling water distortion of the software renderer quake but rendered entirely through the gpu. Perhaps with some interpretation this could be called the "caveman discovered fire" of the pixel shading era.