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Trying for 1 month but can't learn pixel art still

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Re: Trying for 1 month but can't learn pixel art still

#61

When I took a drawing class in high school, we began by laying a grid on top of the image we wanted to copy, and then only drawing one square at a time. This made it a lot easier to draw, as you weren't focused on the overall image. I imagine a similar exercise might work for pixel art, with each square of the grid representing a single color.

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Re: Trying for 1 month but can't learn pixel art still

#62

I’m not good at it, but, I got better by making small enough pixel images that I could try different colors for individual pixels to match the feel of a reference images. 8x8 and then 16x16. With larger images, there is too much work to keep changing the pixels while you are still understanding the color theory. The big insights came from how, in pixel art, a single high contrast pixel can give the impression of colo…

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Re: Trying for 1 month but can't learn pixel art still

#64

Peter Norvig should write an essay about teaching yourself pixel art in 10 years, to go with his article about programming: https://norvig.com/21-days.html Teach Yourself Programming in Ten Years Peter Norvig Why is everyone in such a rush? Walk into any bookstore, and you'll see how to Teach Yourself Java in 24 Hours alongside endless variations offering to teach C, SQL, Ruby, Algorithms, and so on in a few days or…

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Re: Trying for 1 month but can't learn pixel art still

#65

It’s a completely opposite scenario for me, I accidentally shipped a pixel art game. It’s actually a game about nonograms. My first attempts at pixel art were bad but it didn’t matter that much, the focus was elsewhere anyway. With time the art improved; far from perfect but it’s still one of the things I like most about that game. So I guess: practice, room for failure, achievable goals and time.

CiniCross by any chance?

Oh no, that one has proper pixel art. Mine just has pretty puzzles (nonograms that turn into pixel art images when solved) and an occasional pixel art level. I plan to add more levels like this later.

I also plan to update screenshots but some are here: https://apps.apple.com/app/nonoverse-nonogram-puzzles/id6748...

Re: Trying for 1 month but can't learn pixel art still

#66

There is no shortcut to art, but that’s part of why it is so valuable to society and so rewarding to create. But don’t let that discourage you. If you want to make your own art, keep working at it. You will always get better with time and practice. It takes a long time and even the best artists frequently feel like their work isn’t good enough. But dedication and practice will pay off in time.

That fact that something is hard to do is not what makes it valuable. It's hard to dig really big holes in the ground all day at random, but it's not valuable.

> but that’s part of why it is so valuable

“part of” leaves a lot of room for each of us to insert our own definition of “valuable” here.

Re: Trying for 1 month but can't learn pixel art still

#67

I have been trying for years to get good at 3D modeling with Blender and have also failed. But I didn’t let that stop me using Blender to produce illustrations for my sci-if epic interactive fiction game that ended up being nominated for a minor award for graphics (it didn’t win). Let me introduce you to the last resort of the struggling artist - extreme stylization. Really good pixel art is a very difficult discipli…

What terrible pixel art would you say is good?

A lot of the original 8bit games that pixel art tries to invoke have quite terrible art, even by the standards of the day.

Re: Trying for 1 month but can't learn pixel art still

#68

not to be mean, but if it was that easy and just a month was enough to go from 0 to 100, wouldn’t everyone be amazing artists? As a designer, artist and art technologist that has been making computer graphics since the 80s, reading a post like this is somewhat triggering , but I do also understand why today in the age of AI, it would seem that making great art should come easily to you, once you have learned the basi…

OP was just asking for help to learn the skills, dude. They weren't saying they expected to start having solo shows in prestigious galleries or anything.

That is what I mean, If you think learning “skills” to make visual art for CG, is just learning software or a particular “tech” or “technique”, you cannot make it work in the world of AI… If you just want to make random stuff, just use AI. What I was saying is that the skill of visual art including good pixel art, comes from exposure and learning visual vocab and grammar. Sorry for the previous long winded post (habit from teaching design and CG in Ivy)

Re: Trying for 1 month but can't learn pixel art still

#69

Earlier quoted context omitted.

What terrible pixel art would you say is good?

A lot of the original 8bit games that pixel art tries to invoke have quite terrible art, even by the standards of the day.

Good point. It's really cool how new this artform is. I bet there's a good book on its evolution out there.

Re: Trying for 1 month but can't learn pixel art still

#70

Earlier quoted context omitted.

OP was just asking for help to learn the skills, dude. They weren't saying they expected to start having solo shows in prestigious galleries or anything.

That is what I mean, If you think learning “skills” to make visual art for CG, is just learning software or a particular “tech” or “technique”, you cannot make it work in the world of AI… If you just want to make random stuff, just use AI. What I was saying is that the skill of visual art including good pixel art, comes from exposure and learning visual vocab and grammar. Sorry for the previous long winded post (habi…

Nah, I gotta disagree. When I was studying art, getting my degree, etc., there was absolutely a line drawn between the academic pursuit of art, which did include the academic context, history, and all that rot of which you speak vs. the daily practice of art, which could literally be flinging paint around a studio and seeing what sticks. Our coursework and discussions explored that full spectrum. There were times to be academic snobs about art, and times to just let the work fly. And while you are correct that some great art comes from the middle ground where you bring context into your whimsy... trying to push that as the only place from which art can originate is simply gatekeeping.

Now, if you wanted to share your experience, and offer it as a potential path to add additional skills into OPs practice, then it could come off as helpful: "Hey, I teach design, and have found that studying x, y, z can bring you some additional knowledge that will help..." is a far more open way to express the same idea.

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