The 1987 game “The Last Ninja” was 40 kilobytes
11–20 of 199 posts
Re: The 1987 game “The Last Ninja” was 40 kilobytes
#12Instead - here's [0] Ben Daglish (on flute) performing "Wastelands" together with the Norwegian C64/Amiga tribute band FastLoaders. He unfortunately passed away in 2018, just 52 years old.
If that tickled your fancy, here's [1] a full concert with them where they perform all songs from The Last Ninja.
[0] https://www.youtube.com/watch?v=ovFgdcapUYI [1] https://www.youtube.com/watch?v=PTZ1O1LJg-k
Re: The 1987 game “The Last Ninja” was 40 kilobytes
#13Re: The 1987 game “The Last Ninja” was 40 kilobytes
#14That short video of the game on twitter is 11.5MB, or about 300x larger than the game itself.
But for some reason, Firefox refuses to play back those kinds of files.
Re: The 1987 game “The Last Ninja” was 40 kilobytes
#15I grew up with and absolutely adore The Last Ninja series. I'm not going to comment on the size thing because it's so trite. Instead - here's [0] Ben Daglish (on flute) performing "Wastelands" together with the Norwegian C64/Amiga tribute band FastLoaders. He unfortunately passed away in 2018, just 52 years old. If that tickled your fancy, here's [1] a full concert with them where they perform all songs from The Last…
Re: The 1987 game “The Last Ninja” was 40 kilobytes
#16That short video of the game on twitter is 11.5MB, or about 300x larger than the game itself.
X264 supports a lossless mode without chroma subsampling, which produces very good compression for raw emulator captures of retro game footage. It is much better than other codecs like HuffYuv, etc. But for some reason, Firefox refuses to play back those kinds of files.
And that reason is because x264 is a free and open source implementation of the H.264 codec, and you still need to pay a license to use the patented technology regardless of how you do that. Using a free implementation of the code doesn't get you a free license for the codec.
Re: The 1987 game “The Last Ninja” was 40 kilobytes
#17Apparently this person is referring to the available ram on a Commodore 64. The media (data) on disk or tape was much more than that.
Not much more. It all fits on a single side of a 1541 floppy. Even considering compression it couldn't be more than a couple hundred kilobytes. https://csdb.dk/release/?id=99145
Re: The 1987 game “The Last Ninja” was 40 kilobytes
#18Wow that search/interact mechanic is obnoxious, you can see the player fumbling it every time, despite knowing exactly where the item is they’re trying to collect.
This mechanic is augmented by not even always knowing which graphics in the environment can be picked up, or by invisible items that are inside boxes or otherwise out of sight (I think LN2 had something in a bathroom? You have to position yourself in the doorway and do a squat of faith).
The other core memory is the spots that require a similarly awkward precision while jumping. These are worse, because each failure loses you one of your limited lives. The combat is also finicky. I remember if you come into a fight misaligned, your opponent might quickly drain your energy while you fail to get a hit in.
At the time, it seemed appropriate to me that it required such a difficult precision to be a ninja. I was also a kid, who approached every game non-critically, assuming each game was exactly as it was meant to be. Thus I absolutely loved it, lol.
Re: The 1987 game “The Last Ninja” was 40 kilobytes
#19Re: The 1987 game “The Last Ninja” was 40 kilobytes
#20Earlier quoted context omitted.
X264 supports a lossless mode without chroma subsampling, which produces very good compression for raw emulator captures of retro game footage. It is much better than other codecs like HuffYuv, etc. But for some reason, Firefox refuses to play back those kinds of files.
But for some reason, Firefox refuses to play back those kinds of files. And that reason is because x264 is a free and open source implementation of the H.264 codec, and you still need to pay a license to use the patented technology regardless of how you do that. Using a free implementation of the code doesn't get you a free license for the codec.