The 1987 game “The Last Ninja” was 40 kilobytes
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Re: The 1987 game “The Last Ninja” was 40 kilobytes
#2By comparison, COD Modern Warfare 3 is 6,000,000 times larger at 240GB. Imagine telling that to someone in 1987.
Re: The 1987 game “The Last Ninja” was 40 kilobytes
#3Feels like they were closer to programs, while modern games are closer to datasets.
Re: The 1987 game “The Last Ninja” was 40 kilobytes
#4Re: The 1987 game “The Last Ninja” was 40 kilobytes
#5Re: The 1987 game “The Last Ninja” was 40 kilobytes
#6Back in the day getting the 16KB expansion pack for my 1KB RAM ZX81 was a big deal. And I also wrote code for PIC microcontrollers that have 768 bytes of program memory [and 25 bytes of RAM]. It's just so easy to not think about efficiency today, you write one line of code in a high level language and you blow away more bytes than these platforms had without doing anything useful.
Re: The 1987 game “The Last Ninja” was 40 kilobytes
#7Re: The 1987 game “The Last Ninja” was 40 kilobytes
#8Re: The 1987 game “The Last Ninja” was 40 kilobytes
#9Apparently this person is referring to the available ram on a Commodore 64. The media (data) on disk or tape was much more than that.
Re: The 1987 game “The Last Ninja” was 40 kilobytes
#10That short video of the game on twitter is 11.5MB, or about 300x larger than the game itself.
Or, if I write a short description "A couple walks hand-in-hand through a park at sunset. The wind rustles the orange leaves.", I don't think it would be surprising to anyone that an image or video of this would be relatively huge.