Btw, Love2D is based on SDL2. If you hate Lua but needs the same cross-platform capabilities, you can use an SDL2 binding in other languages or make your own.
LÖVE: 2D Game Framework for Lua
41–50 of 229 posts
Re: LÖVE: 2D Game Framework for Lua
#42Earlier quoted context omitted.
Balatro ships with the entire unobfuscated Lua source by the way. I once checked if the odds stated on a card were implemented wrong. Turns out no, the code checks out, I'm just that unlucky.
Not on steam does it? I can only see the exe and dlls.
Re: LÖVE: 2D Game Framework for Lua
#43Re: LÖVE: 2D Game Framework for Lua
#44Earlier quoted context omitted.
Balatro ships with the entire unobfuscated Lua source by the way. I once checked if the odds stated on a card were implemented wrong. Turns out no, the code checks out, I'm just that unlucky.
hahaha, I did the exact same thing after the game came out to see if wheel of fortune was really a 1/4 chance
Re: LÖVE: 2D Game Framework for Lua
#45One of the biggest recent indie hits, Balatro, was made in Löve! I really like it, the developer experience is so smooth for beginners, just drag a zip onto the exe and it starts. And the APIs are simple enough to memorize while allowing pretty cool rendering stuff.
Re: LÖVE: 2D Game Framework for Lua
#46Re: LÖVE: 2D Game Framework for Lua
#47Earlier quoted context omitted.
They are saying web based solutions often out perform LÖVE, even though you would expect the opposite because LÖVE doesn't have the bloat of a browser engine.
Browser engines are probably some of the most optimized pieces of software in existence, so it doesn't surprise me at all.
Re: LÖVE: 2D Game Framework for Lua
#48Re: LÖVE: 2D Game Framework for Lua
#49I've used this for many projects that are still working to this day. That said, i'm not impressed. A web-based solution is usually better performing, despite all the bloatware necessary. This says a lot about the state of software development unfortunately.
Re: LÖVE: 2D Game Framework for Lua
#50Btw, Love2D is based on SDL2. If you hate Lua but needs the same cross-platform capabilities, you can use an SDL2 binding in other languages or make your own.
Now why would you hate lua of all things?
I see why people might hate Lua. Especially for game dev!