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Show HN: A game where you build a GPU

jaso1024.com

171–180 of 201 posts

Re: Show HN: A game where you build a GPU

#171
it's great, i really like it! i've been working on something similar for CPUs but not getting into the EE weeds (like i don't get into DRAM at all, no voltages, no slew rates, etc, etc).

it was all reasonably easy to get until you get to the sense amplifier which has an almost complete lack of explanation of why you need the required outputs, it is "clear if already known". i.e. if you've never done any electrical engineering it makes zero sense and is not the sort of thing a software developer could ever figure out with the minimal explanation.

Re: Show HN: A game where you build a GPU

#172
Really cool approach to teaching GPU architecture. The progression from basic logic gates to actual GPU components is exactly how I would want to learn this. Much better than reading datasheets.

One thing that would make it even stronger: a brief explanation panel for each level showing what real-world GPU component the puzzle maps to. When I completed the truth tables section, I wanted to know where that pattern shows up in actual silicon.

Re: Show HN: A game where you build a GPU

#174
Seems cool but its just not quite responsive enough on Android Firefox. It seems to almost fit, but i think things are cut off. Controls dont seem to work - i think the materials are off screen because the directions say to select materials but I dont see where to do that.

Re: Show HN: A game where you build a GPU

#176
I really like the game as a concept, and I got pretty far already, level 2.16, but I feel like some levels aren't making much sense at all in terms of the goal and how the passing circuit fulfills the objective. The Latch and some others had me puzzled. Because it is clearly vibecoded I feel like I cannot really trust the educational material all that much and at times it's not clear if I am misundestanding something or if is just nonsensical LLM slop.

Re: Show HN: A game where you build a GPU

#179
Really glad to see this kind of game getting traction. I've been working on Hard Chip (a transistor-level CMOS circuit puzzle game) for a couple of years, and the niche is a bit lonely sometimes. Games that make low-level hardware concepts tangible seem to be finding an ever-larger audience every day. Excited to try your take on this with this one!
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