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Trying for 1 month but can't learn pixel art still

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Re: Trying for 1 month but can't learn pixel art still

#41

Earlier quoted context omitted.

That fact that something is hard to do is not what makes it valuable. It's hard to dig really big holes in the ground all day at random, but it's not valuable.

Marx begs to differ. By labor theory of value Sisyphus should be the wealthiest man on Earth; unless you smuggle all the complexity and paradoxes of this theory into some ill-defined notion of "socially useful labour" (how does one measure or quantify utility?) of course...

Marx's labor theory of value very much still assumes a product of that labor to embody its value.

Re: Trying for 1 month but can't learn pixel art still

#42
Tangentially related; remember the much maligned Zed Shaw? Nobody talks about him any more. He's been doing some game dev streaming on Twitch, and I just found out he's got a 7 hour video on how to draw for complete beginners, which I am enjoying quite a bit actually: https://www.youtube.com/watch?v=NLakoYhiWko

From what I understand of pixel art, it demands all the techniques of drawing on top of trying to create a recognizable shape with only a few pixels and colours. From your question, it sounds like you're jumping directly onto pixel art without a solid foundation on drawing techniques, and I'd suggest to focus there — at least that's what I'm doing with my personal learning path.

Re: Trying for 1 month but can't learn pixel art still

#44
post #41

Earlier quoted context omitted.

Marx begs to differ. By labor theory of value Sisyphus should be the wealthiest man on Earth; unless you smuggle all the complexity and paradoxes of this theory into some ill-defined notion of "socially useful labour" (how does one measure or quantify utility?) of course...

Marx's labor theory of value very much still assumes a product of that labor to embody its value.

[deleted]

Re: Trying for 1 month but can't learn pixel art still

#46
post #33

Draw, draw, draw, draw. Don't try to be good; just draw. Look for one thing you can improve on, then practice until you get a little better at it. Then look for the next thing and repeat. You are always going to think that you could have done it better. That's the curse of the artist; don't let it discourage you. Keep drawing and then draw some more. My kid draws all the time and she gets better at it. She also asks…

i just recently learned that the inner critic your talking about can be tamed. there are ways to practice turning it on and off, setting boundaries for it.

eg - in the Natural Way to Draw - the best exercise (author's claim not mine) is daily homework of making a small composition from memory with a hard set time limit 15 mins. no touch up ever again. one and done. you're mind will want to do more, don't let it.

Re: Trying for 1 month but can't learn pixel art still

#47
post #29

You don't have to go at it alone, share your idea(s) and get a pixel artist to join. Think about how much time you invested in to learning programming. If you're not prepared to do the same for art it's better to get someone else to do it. Especially if you don't enjoy it.

Do you have recommendations on where to share ideas to find like-minded people? In my experience, finding communities is kinda hard

Check out reddit with subreddits like /r/INAT, /r/gameideas or /r/gamedesign.

Or Look at where artists hang out. This could be pixel art forums. Also contact artists that you admire directly (would need to show something here and not merely an idea obviously). Paying for an artist is also worth considering if that's an option.

Re: Trying for 1 month but can't learn pixel art still

#49

The hardest part of learning any creative skill is that your taste develops faster than your ability. You can see exactly what's wrong with your work but can't fix it yet. That gap is brutal but it means you're improving even when it doesn't feel like it.

"The hardest part of learning any creative skill is that your taste develops faster than your ability." I needed to read this sentence. Thank you!

Original quote by Ira Glass: https://www.themarginalian.org/2014/01/29/ira-glass-success-...

Re: Trying for 1 month but can't learn pixel art still

#50
How I learned:

- Start low-res. See what you can draw in the smallest possible space. Choices about a shape or line become binary and easy to experiment with. I'm talking 10x10 px.

- Limit your palette. Try some NES-style monochrome sprites. This will let you focus on shape and not worry about color yet. This will also teach you how to use negative space for coherence.

- Color can get tricky because sometimes you have to draw counterintuitively. There were many situations in some 8x16 sprites I drew where the light and dark shade of blue were used inconsistently in terms of shading, in order to make the shapes more distinct to the viewer. What looks coherent zoomed all the way in will not necessarily look coherent zoomed out.

- Modify existing sprites. You will learn a lot this way.

- You don't need to start with another medium. Not sure why people are suggesting this. You don't learn golf to get better at lacrosse. And frankly IMO pixel art is one of the easiest mediums to self-teach. I have no other visual art talent.

- Draw a class of sprites as practice, don't get too hung up on a specific one. I drew dozens of woodland creature faces in monochrome 10x10. This will help you develop a visual language for what you're doing, shifting pixels so the various sprites look distinct but cohesive in style.

- Legibility is king. Some people prioritize beauty but the player needs to know what they're looking at instantly, at least once acquainted. The sprites in Streets of Rogue exemplify this.

- Skip the guides, honestly. You might be overthinking it. I self-taught fine and I'm no artist. It will take more than a month.

- Remember to enjoy what you're doing. Don't make it too much into a work task with concrete goals, yet.

- Try some 2-frame animations. Some sprites only make sense to the eye in motion.

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